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New Ori and the Will of the Wisps Patch adds HDR on PC, Dynamic Resolution Scaling & FPS Limit

Moon Studios has released a new major update for Ori and the Will of the Wisps. The May 14th update adds HDR support on the PC. Moreover, it brings a new Dynamic Resolution Scaling setting. This setting enables the game to automatically lower its rendering resolution to achieve higher framerate when necessary.

Not only that, but there is now an FPS limit option. This option may be ideal for those that prefer locked frame-rate experience with less frame-rate fluctuation at high refresh-rate. Additionally, you can now find Audio Output Device Selection and Microsoft Spatial Audio options.

Alongside the new features, this patch also fixes a number of bugs. For instance, it fixes the ‘missing Kwolok’ issue. It also fixes issues in Silent Woods connected to Ori’s moveset getting limited.

Moon Studios has also included some performance improvements in this patch. Also, the May 14th update packs improvements to reduce pixel aliasing and improve image quality in a variety of scenes.

Lastly, this latest update features improvements to the Warp Mechanic. It also fixes a number of asset pops and loading issues. Furthermore, it fixes issues related to Backup Saves, as well as button prompt issues.

You can find the full list of changes/fixes/improvements for the May 14th Update here.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email