Godfall PC gameplay header

New Godfall details surface; gameplay similar to Monster Hunter World with elements from Dark Souls

OPM has revealed some new details about Counterplay Games’ upcoming next-generation action RPG, Godfall. Godfall is being designed specifically for PS5 and PC, and will not be a cross-gen game. This basically means that the team aims to create a game that will, hopefully, take advantage of next-gen hardware.

Godfall will feature gameplay similar to Monster Hunter World. However, and as we’ve seen from various gameplay clips, it will also have elements of Dark Souls in combat. Still, this won’t be the only MHW influence that Godfall will have. According to the devs, the game is based around drop in and drop out gameplay like Destiny and Monster Hunter World.

The game also aims to reward aggressive play. The game will also require skill-based combat, based on timing, in order to hit max damage.

The Stormlight Archive, The First Law and Foundation series will influence Godfall’s visual style and world building. Moreover, players can expect high fantasy setting divided into Eart, Air, Fire and Spirit Elements

Players will assume the role of one of the least remaining Knight’s Order, tasked with stopping an apocalyptic event. The game will present 3 sets of classes to choose from. Also, it promises to feature a lot of customization that players can unlock as they progress.

Lastly, the development team has designed the bosses so that they can repel multiple people at once. For instance, in co-op mode bosses can take both of players out.

Gearbox aims to release Godfall in Holiday 2020!

Thanks Resetera

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email