In an interview with ‘Rocket Beans TV’, Piranha Bytes’ Bj枚rn Pankratz & Harald Iken revealed some new information about their upcoming action RPG. According to them, the game will last around 50-80 hours, there are currently no plans for DLCs, there will be equal emphasis on melee and long-range combat, and the animations will be improved until the very last day.
Here is a list of the features聽that聽Pankratz and Iken revealed during their interview:
- different “weapon-modes”: axes will have a different feel to it than e.g. swords
- equal emphasis on melee and long-range combat
- “everything you see…you can go there” 馃槈 – “vertical exploration” due to jetpacks
- 1,5 x the map-size of Gothic 3
- inspirations: Mad Max, Fallout, Witcher
- one huge continent – no loading between biomes and regions
- still the same “Arschgeigen” who write their scripts/dialogs
- toilet paper ingame confirmed
- many different endings – depending on what happens to and who’ll get Elex
- all main characters will react to your decisions, even in the end-credits
- your decisions affect a “deadness/coldness” factor: humane (emotional) vs. mechanical/synthetic (calculating/numb)
- humane can mean both bad and/or good, the same for mechanical; so no clear distinction between good and evil – are you an asshole but at least humane?
- natural map-borders: sea and mountains
- maybe small infested/contaminated areas
- tuning: much individually adjustable stuff such as combat systems (autoaim, combo windows…) or values of NPCs (different difficulty modes) however the world itself has non-dynamic values (no leveling of npcs/quests or different difficulty depending to your hero’s level.)
- neutral/friendly people will react to you if you have your weapons drawn
- the death of certain characters will/can change parts of the stories and quests
- unfortunately no time and resources for modding support 馃檨 (they are very and deeply sorry)
- no support for last-gen consoles
- animations will be polished until the very last day; they are a small team and they do what they can; animations are a mixture of mocap and manual labor (keyframing)
- there will be regions with sand and snow
- typical skills and perks: lockpicking, pickpocketing, hacking, alchemy… but perks are sometimes locked behind factions; so certain pools of skills/perks will be restricted from you depending on your decisions
- ammunition will be scarce; the faction of the “Outlaws” will grant you the perk of producing your own ammo e.g.
- no humping/banging/shagging
- no “Sumpfkraut”
- there will be again some dialog-heavy quests (but overall it will be a good mixture)
- Rammstein would be a nice asset for the game …or Alice Cooper and Johnny Deep
- again guild-dependend armor
- rising to higher ranks within guilds is again a possibility
- you cannot play as a woman but you can get into relationship(s) with wom(e/a)n
- dynamic weather and day and night cycles; different climates in different regions
- playtime between 50 and 80 hrs
- vehicles don’t quite fit into their game; so no motorbikes or cars unfortunately
- more then at least 80 trees ingame
- clothing is and works basically in the same ways as in Risen/Gothic series (head,top, bottom, shoes; armor serves as identification)
- endurance bar for more tactical approaches in melee combat
- (not sure if i did understand correctly); npcs won’ take turns and will attack you all at once if there is need
- you have to decide for a faction/guild at the end of the day
- NPCs won’t have a dynamic daily routine; will stand in place just to be there for you for gameplay’s sake (indirectly confirmed)
- no resource-management: you won’t have to eat/drink/sleep to stay alive
- no real minigames
- basic party-system (one slot for party member; depending on the main story occasionally more)
- no DLCs planned
Thanks Reddit

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Piranha Bytes will never make another great RPG again while they keep trying to please the console audience.
riiiiiight because gothic 3 was soooo great…NOT. Piranha bytes needs to make something else instea dof recycling the same game.
It was way better than Risen 2 & 3.
uummm,,,,,,,,,,, risin 2 and 3 were great. i assume you didnt play them but spread hate like all bethesda “fans”*trolls*
Risen 2 was a boring pirate themed joke and risen 3 was recycled risen 2. Atleast risen one was made like the old gothic games, risen 2 was a consolized unoptimized boring mess.
So you clearly don’t like this series of games so why so many posts?
Define “Series”
Gothic 1 was good because of the environments and story not the horrible combat. Gothic 2 not so much. Gothic 3 sht the bed it had nothing to do with the previous games really. Risen 1 was a bad remake of gothic 1, risen 2 was a pirate themed rpg which again barely had anything with risen 1 and risen 3 was a recycled utter joke.
What is this “series” you speak of?
Really?
Id say risen 1 is a crappy remake of gothic 1 and risen 2 and 3 are garbage especially risen 3.
But ill give you that.
gothic 3 was the last good wrpg
Gothic 3 was “find the fire chalices” explore the map we are not gonna give you a objective other than that. After 10 hours i gave up. If i wanted to play a game that you have to explore every cave for some chalice junk, i would play a ubisoft game.
Ill take new vegas, yeah yeah it has shooting but also has more rpging than most rpgs ever made.
they will never make another great game because shills like you keep saying they wont. they made one game console accesable and you all sperrged out on them. yet you eat cd jewjextz games up despite witcher 2/3 being console games……. hhhmmmmmmm…….. im wondering if your paid too spout these dis`infos and propaganda…..
“they will never make another great game because shills like you keep saying they wont. they made one game console accesable and you all sperrged out on them”
its time to stop posting.
they need to do something about the animations and the combat mechanics ! especially the aniamtion it hurts my eyes just watching it in the vid
it won’t change
“the game will last around 50-80 hours”
Not hard considering how their games can be summed up as “try going there, you will die, try again in a few levels with better armor and weapons and because enemies dont respawn you need to track down every single low level mob in the map in order to level up”
“there will be regions with sand and snow”
COOL
“again guild-dependend armor”
Again? come on, let me buy an armor damn it.
“but perks are sometimes locked behind factions; so certain pools of skills/perks will be restricted from you depending on your decisions”
AND LET ME GUESS you need to pay the trainers to level you up.
Never change piranha bytes
” there will be equal emphasis on melee and long-range combat, and the animations will be improved until the very last day.”
RIIIIIIGHT
The fact this company exists and still makes games but other studios are closing down pisses me off, it is like they got a rich uncle that funds them because their games sure as heck are not selling.
I hate it when mobs level up with the player. It removes authenticity from the game.
yes but there is nothing worse than going to the BLACK woods which you need to go to move to the next chapter and getting randomly mauled by a BLACK orc wolf thingy in gothic 2, or the leopards in risen 2.
If they gonna make it so the enemies you encounter can only be defeated when you got the right level, armor and weapons which you acquire by progressing through the game, might as well not fill every goddamn path with enemies 10 times more powerful than you.
For me, getting randomly mauled by beasts lurking in caves or forests only adds to excitement.
Maybe it’s just me, but I feel hand-holding gameplay is a big turn off. You don’t feel like in a real world anymore, just like in some playhouse.
I believe that harder often means better and deeper.
Yeah having to replay 30 minutes of nonlinear progress is “Exciting”
“You don’t feel like in a real world anymore,”
Hard to feel you are in a real world when that world is so overcrowded with monsters that hang out nearby the towns and farms that villagers live as if there is nothing going on or they are not a threat and when you get close to them you realize that your weapons do zero damage to them, because they somehow got a high armor class. So you try to kill something else until you can fight them, that is until you have joined a guild to get a armor and a decent weapon. There is nothing realistic about those design choices.
“I believe that harder often means better and deeper.”
It doesnt piranha bytes games are not deep, you can usually fight enemies with one specific way if you have finished the appropriate quests to get your hands on armor and a weapon that does enough damage to surpass the armor class of multiple enemies whose attacks cannot be blocked and are a mob while the controls are not designed for combat with multiple opponents.
Why do I get the feeling that this will be a repeat of the same ideas they have copy+pasted in their previous games?, some of them are already there and it’s telling just like how P* devs always focus on just hack n’ slash type games and only focus on a single type of combat and nothing else, after a while you start to become stale when you keep doing the same thing over and over, also becoming the definition of insanity when you keep doing the same thing and expecting things to change,
you still think le fallout 4 is better dont you? how much do you get paid too shill this game? like no joke, viral marketing is a real thing, and seeing your posts this last week, you OBVIOUSLY have a hard on for bethesda. please stop shilling for sheckles.
Fallout 4 is fallout 3 with a worse campaign and more shooty shooty combat.
By far one of the most overrated games ever and the dlc is laughable. Building settlements is cool though.
“Why do I get the feeling that this will be a repeat of the same ideas they have copy+pasted in their previous games?,”
YOU DONT SAY????
RAMMSTEIN!
So its already better than fallout 4 and other meme games? *inb4 sun streaker virals some meme game and says im wrong*
Your posts make less and less sense the more you post.
He seems to take pleasure in trolling others or something as if that personally affects them.
Won’t be long though since he’s getting close to breaking site rules.
No i think he is genuinely braindamaged.
He could very well be but I do know he won’t be long for this site the more he keeps making personal targets out of people and trying to actively piss on them.
Looks like they listened to FasterThanFTL’s animation criticism but at least they are doing whatever they can compared to Bethesda who despite having enormous resources and team don’t upgrade their years old crappy animations and graphics not to mention the bland game play and yet their game sell like hot cakes. I will keep an eye on this and might also support it, Gothic was one of the reason that sparked my interest in RPGs, can’t forget it.
“who despite having enormous resources and team don’t upgrade their years old crappy animations and graphics ”
Did you even play fallout 4?
Looks like f*cking garbage.
Piranhas has my trust. its already great enough comparing with Fallout 4 animation!
Anyway, STEAM dayONE !
goVEGAN
F.U.C.K ya
Two words: PBay user!
Thats weird i thought everyone preferred the old games or risen over gothic 3.
” not design issues”
Combat is trash, stupid parry system large monsters can toss you around main campaign is “find the fire chalices” not a interesting goal with good progression.
“melee combat requires some skill, orderly timing your swings to not break the flow, it’s not click-click-click until enemy is dead like in Bethesda games. ”
Meh, enemies attack faster than your character and the controls are clunky i dont know where you last played gothic 1 but the controls are garbage the game has a tendency to lock up, you cant move while fighting yet enemies do and dodge attacks, the mouse locks up when fighting so you cant look around. Overall it is not a system designed to fight multiple enemies and dodge attacks but you almost always do. Then you got gothic 2 that they removed the ability to block monster attacks. It is a totally unfair game that you are bottlenecked by tons and tons of stupid design decisions and lets not talk about the framerate and horrible clunky animations that make it impossible to parry “on time” as you say. Not to mention that your parrying speed depends on your weapon skill, meaning in the beginning the combat is trash no matter how skilled you are in the game because your character does not respond to your commands fast enough. Or how enemies dont seem to have stamina and never ever make a mistake they do their combos and time them perfectly like robots, in gothic 2 and risen they dodge all your attacks which means you can keep attacking them until they get stuck to a wall, then they are exposed for you to beat them as much as you wish, angry joe made a big deal about this in his review. Ironicly you say that the combat requires to time your swings and its not just click click click but the truth is the opposite. The npcs tell you specifically that you need to keep attacking if you encounter a monster until its dead. If you try to time your attacks you might be able to get the first 2-3 timed but the enemy is gonna dodge every second attack you do which means your second attack will miss and if you want to continue the combo that your character makes a twist and a double finish, you probably gonna get stunlocked by the enemy you are fighting since the monsters have one attack and keep repeating it over and over and over again, while you have a combo that after 2-3 hits, of which are gonna miss because enemies are dodging and you are rooted to the ground while fighting. You have a long pause between the last bit of the combo, which takes a lot of time and enemies always attack faster, stunlocking you and interrupting your combo. Combine that with the fact you cant use potions in combat and that it does not matter what level you are but what weapons and armors you have which are dictated by the guild and the chapter you are. What you got is a game that you have to fight in 2-3 hit attacks, out of which one will be definitely dodged, a system not designed for multiple enemies and in gothic 2 you dont have a block for monsters and you cant use health potions in combat or switch on the fly to magic or other attacks and wherever you can fight an enemy or not is dictated by your weapon and armor which are provided as you reach the next chapter…what you got is a game that everything is designed so you can just barely make progress provided you are the right level and have the right equipment and you are fighting the right amount of enemies at the same time. Thats not skill that is over botlenecking the player.
“There’s also ranged specializations in the form of bows, crossbows and magic.”
Which suck because bows dont have alot of range despite they are bows and if you attack a enemy the entire mob sprints towards you and at close range you are pretty much done for. But hey you can always run away and return to finish of the injured enemies. Dont talk to me about magic, magic takes forever to charge uses up your mana fast and you cant exactly switch different spells or drink mana potions in combat fast enough. Atleast risen 2 had shortcuts to guns, potions and bombs which made the combat more interesting but when the game is clunky and the islands are a boring mass of trees without any interesting environments there is not much point to it.
To me piranha bytes died with the first game which was buggy, clunky and had lots of issues but the story and the environments worth bothering. After that they kept the bad design decisions but did not much to create interesting words or story to worth bothering. I never finished risen, i gave up at the temple with the lizards.
Well, seems like you suck at combat in Gothic. Combat is ‘trash’ at the beginning because is too hard? lol it’s supposed to be hard, it gets easier when you start learning skills, as it should be, that way you have a real sense of progression, instead of becoming champion of the arena at level 1 like in Oblivion.
And you CAN move around an enemy in G1 while fighting, simply disengage (unclick mouse2) and you can temporarily run around circling it/him before disengaging completely. It’s standard tactic for fighting animals which you obviously and logically can’t parry. You actually played G1??
Regarding magic, dude, already in G1 there’s a SPELL WHEEL where you can switch spells on the fly, they don’t ‘take forever to charge’ and in order for it not to spend your mana quickly you have to, huh, improve your mana ability, otherwise yeah, you cast rain of fire and your mana bar will get empty.
You prefer spamming healing potions from a quick slot, but a lot of us actually complained when they removed the drinking animation. Quickslot spamming takes away every tactical preparation/decisions you can make while preparing for or in a battle and was introduced to make everything easier to console players.
Looks like you’re one of those that don’t ‘get’ Gothic.