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New Death Stranding Update brings Cyberpunk 2077-themed free content

Kojima Productions has released a brand new update for the PC version of Death Stranding, that brings to the game some new free Cyberpunk 2077-themed content. This content is exclusive to the PC, and adds six new missions featuring characters and lore from Cyberpunk 2077.

Additionally, porters can now get hands on with several unlockable aesthetic and equipment items, including:

  • Cyberpunk 2077 themed Reverse Trike vehicle with improved jumping power
  • “Silver Hand” modelled after Johnny Silverhand’s robotic arm that can be equipped and used in game
  • New holograms including a SAMURAI symbol signboard and a Atlas Trauma Team vehicle hologram for certain constructions
  • Several fashion items including Johnny Silverhand’s sunglasses

Furthermore, this patch introduces a new Hacking function that Sam Bridges can use in combat to target enemy machines. Porters will have the ability to stop Mule sensor poles from activating for a limited time, stun enemy Odradeks and hack Mule trucks to stop them in their tracks.

In order to celebrate this announcement, Kojima Productions released a new trailer that you can find below.

Lastly, Steam will download this update the next time you launch its client.

Enjoy!

DEATH STRANDING x Cyberpunk 2077 PC Update Trailer [ESRB]

39 thoughts on “New Death Stranding Update brings Cyberpunk 2077-themed free content”

        1. You want a list? I don’t have a list. I liked delivering stuff and traversing the land.. something about it just clicks. As you progress further and open up new areas, it’s really rewarding. No, I’m not flying a mig and rapidly cycling targets or platforming or whatever gaming thing that’s been done to death, but it’s a weird story and it’s cool.

          So far with Cyberpunk, in between the jank is some cool Deus Ex like gameplay.

          1. I played about 6 hrs of Death Stranding and after the second Oil Monster fight, I just couldn’t be bothered anymore. I enjoyed what you said, but found the story very pretentious and overly emotional, and I don’t like the protagonist. Might go back sometime because I appreciate the game quality.

            Cyberpunk on the other hand is finally something I can really sink time into. Bugs aside, it can be amazing. Gameplay is far from perfect but its the first game story I’ve enjoyed in years. Reminds me a lot of Deus Ex.

          2. I played like 16 hours of it and fell off but it wasn’t necessarily because I wasn’t feeling the game. Partially though. I really can’t wait to go back aside from half of me wanting to start all over. Some of that time will be very useful in remembering helpful things and the most of it will be wasted time doing the same thing all over again.

          3. I’ll probably do another run of Cyberpunk after I finish it. Hopefully by that time it’ll be better optimized and I’ll have upgraded my PC to some extent. Its starting to feel really easy at around Lvl. 30 though. I even put it up to Very Hard difficulty. Hoping they make some gameplay tweaks because as is there’s way too much looting and pistols seem very overpowered. I’m one shotting most enemies with a revolver.

          4. Just running through it basically? Hmm. So many maxdocs or whatever. A good 1.5 update and comeback story would be great. They better do more than the common patch and release a free Cyberpunk 2077 Upgrade Edition, with new AI, tons of new art (the same magazine rack etc every block is repetitive), new abilities and all that. Doubt it, but would be nice.

          5. I’m taking my time, doing as many side quests as possible. Hopefully they do what you said, but I doubt it too. Who knows though, their stock is taking a hit and their getting called out for on their corporate hypocrisy.

  1. this, is the worst thing to have ever happened in gaming. Mixing games that dont belong just as stupid as when ea put mass effect weapons and armor in kingdoms of amalaur. The fact hideo kojima is a westboo and was put into cybermess 2077 makes it even worse.

  2. Never been a Kojima fan, not even an MGS fan, i had a lot of negative thoughts before release, yet it ended being one of the best games i played this year, i don’t know how PS players praised Horizon ZD and bashed this game

      1. When you look at the overall situation, Horizon ZD is a best-seller and considered as a masterpiece among the PS players while Death Stranding is not, which is goddamn wrong but that’s only my opinion…
        You’ll see a lot of Horizon fans bashing Death Stranding in the comparisons between the 2 games due to the fact they’re using the same engine, enjoying both games is not impossible though so fair enough…

        1. HZD is for Assassin’s Creed/ Far Cry kids. Death Stranding is for Kojima fans who don’t mind an abstract, borderline batsh*t story with a niche gameplay experience.

          1. I stated above that i’m not really a fan of Kojima, i respect his work and liked some MGS episodes but that’s it. The story was as expected for me, it really had something interesting to tell but it tells it with an average writing quality and A LOT of exposition dialogues, sometimes it goes hard on the cringe route too, but all in all in the end, i had no questions, the fact he managed to set all the pieces together and give a sense to all this madness was quite impressive, but it’s the gameplay that really kept me in, i always though Kojima is a far better game designer than a writer

          2. The problem with Kojima is he doesn’t have his old writing partner that worked with him on MGS 1-3 to ground it in reality. After he left, his story telling got really out there. MGS4 is my least favorite both gameplay and story wise. Some of the cringiest lines I’ve ever heard in gaming. Ever since then he’s totally jumped the shark, although his storytelling is still sometimes brilliant. I think his ego has gotten out of control and he sees himself as more of an artist than a game designer.

            Glad he’s still doing his thing though. There’s a severe lack of innovation in gaming.

    1. The two are completely different games. The gameplay in HZD is a lot more like actual gameplay, and you get to do it from the beginning. Death Stranding has too much walking right from the start, and it takes a little while to pick up. I loved Horizon Zero Dawn (finished it once on a friend’s PS4, then my PC a few months back). Played Death Stranding a bit (started out on the first mission after meeting Guillermo’s character), will go back to it and will probably enjoy it, but wouldn’t compare the two games at all. Both the mysterious plot and the fun gameplay in HZD made it a lot easier to get into for me personally.

      1. The opposite happened with me, DS being quite unique and original made it more interesting and engaging while HZD is using the same AC/FC formula we’ve seen dozens of times in this gen, when you hit New Game you know exactly what’s you’re up to for the next 50 hours, this doesn’t make it a bad game of course, just a deja-vu feel

        1. Yeah, DS impressed me too as soon as it started, and its mind blowing world and setup are certainly very enticing. But again, HZD’s fun gameplay just got me into it immediately.

    2. i thought i was gonna like horizon based on what i saw in the trailers but the game was borring as heck. Still better gameplay than fetch quest simulator that kojima made. Wtf is wrong with you people?

      If you thnk this was good, get yourself the psp emulator, google “how to add mouse support in psp emulator” and get yourself a copy of peacewalke. Why not mgs v you will say? Becuase thats a sequel to peacewalker and peacewalker has more grinding since you like it so much in this game.

      1. There is no grinding in DS, WTF you’re talking about ? Unless you play it in offline mode the grinding is 100% optional, anyway i don’t get where you wanted to land with your Peacewalker thing but ok…
        People need to calm down a little bit a take a step back, why this game HAS to be like the others ? The “other” games are still here just ignore this game and go play the others, it’s like people wanted THIS particular game to be something else lol, this whole comment section is always complaining about the AAA games being a sea of copy/paste, but everytime someone tries something everyone goes mad, which makes me realize not all people genuinely think what they’re vomiting in the comments, in fact most of them want the same sh*t over and over again and just don’t want to admit it.
        Back when Metal Gear was released in 1987 most people complained about the fact that players have to avoid enemies this time instead of killing them on sight, but people were just idiots because a couple of years later this concept became the Stealth genre, and while i don’t think DS can create any genre on it own, it mechanics and the way it focuses on the simple act of walking and reinventing it can serve other open worlds in the future, i can assure you this game is full of fresh game design ideas, and the fact that, despite everything that was said, it’s still has better stealth gameplay than AC game to date just makes me smile

        1. when i say grinding i mean you keep doing the same thing over and over with deminishing returns not that that you are forced to repeat the same thing in order to progress.

          “Back when Metal Gear was released in 1987 most people complained about the fact that players have to avoid enemies this time instead of killing them ”

          you mean the snes garbage version everyone played or the msx one?

          1. Obviously the MSX one, the NES version is garbage but had more or less the same critics regarding of the stealth elements, people wanted to shoot stuff and only time showed how the game was visionary.
            Anyway, like i said i swear i had only negative thoughts about DS then i gave it a chance and man i was slapped in the face as i realized how much i was wrong, doesn’t mean everybody can have the same feel but there are a lot of great ideas that every person who is interested in game design can appreciate, even specifically without liking the whole game.
            I don’t think DS is more repetitive than the other open world games, it can be if you decide to do everything of course, but the main campaign is well paced and always introduces you to new mechanics, stuff , objectives, challenges and areas, to be honest the real weakness of the game is it writing (at some points) and not it gameplay

    3. Every open world of this generation implies going from A to B and press a button or kill everybody, the only difference is that road is full foes with sh*t AI, i personally don’t miss this, 95% of AAA games are like that why would the remaining 5% have to be same ? Is it forbidden to experiment new things ?

      1. yes every game from now on will be the same and will be a sequel of a long running series and will be broke on relese.

        1. That’s not even the saddest thing, CP2077 was made profitable only with preorders, people still buy more and more, that’s the scariest thing about this industry…

          1. the only good thing about this is that it will encourage other companies to make games like it, hint hint deus ex.

          2. The official Facebook account of DX congratulated CDP for the release, and everyone got mad in the comments, but there is nearly no hope with those morons of Square Enix…

      2. I can’t agree more that experimentation has to go through gameplay and believe me this is the case here, the first hours of DS are easily the most difficult, boring and laborious of all the game, but it thrives at the 3rd chapter when your reach the 2nd map, i was really expecting nothing but a borefest too, but no it actually has deep gameplay mechanics (no joke) combined with great immersion and level/world design, this is easily one of the best games i played this year.
        It has issues, mainly it writing and the overall pacing of the story, but if you’re patient enough to go further, the game truly shines through it gameplay, give it chance someday, even if you don’t like it, you’re going to like a lot of the ideas that were put in it.

  3. did anybody even like this game? i played a few hours and was bored out of my mind. the gameplay loop is gawd awful

  4. These sinagogue/lodge/marxist comrades in videogames love to w*nk each other off, so annoying seeing kochimp in cb77 even free. One wishes kochimp would just go all the way into cgi movies no one would watch and leave gaming forever. Of course that assumes kochimp actually has anything to do with the games bearing his name or he just lets his more brainy comrades do all of it for him(see elon musksteingoldberg). PS dark mode is a pain to deal with.

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