In its yearly polish community meeting, CD Projekt RED revealed some new details about its upcoming title, Cyberpunk 2077. The company shared some new details about the game’s gameplay mechanics, its story, the game’s length, its destructible environments and more.
Going into more details, CD Projekt RED claimed that the main story of the Cyberpunk 2077 might be a little shorter than the one in The Witcher 3. However, the team aims to make up for it with much higher replayability.
CDPR also aims to keep the balance between loot that will be useful for the player and one that will be useless from player’s perspective. Furthermore, there will be consequences for those that take too long before picking a dialogue option. Also, the team has confirmed that there will be a New Game+.
CDPR aims to add car physics that will be better than those of other open-world games, like GTA. The day-night cycle will also have a pretty organic impact on the gameplay. Moreover, the dynamic weather won’t affect the gameplay, however, the world will react to it. Players will also be able to destroy around 3/4 assets around them. Still, don’t expect to be completely destroying buildings.
Regarding the sex scenes, CDPR did a lot of mocap for those and they believe that their amount should satisfy everyone. The team also wants to add modding tools to the game, though it is not ready to make any declarations about it yet. And while players won’t be able to buy new apartments, V’s apartment will look differently based on the Lifepath they chose and it will change in some ways over time.
Here are all the new details that have surfaced online:
Story
- on the question about if we actually get an option to do exactly what Johnny said and burn the city down, the response was just: „Of course!”
- in terms of length, main story of the Cyberpunk 2077 might be a little shorter then in The Witcher 3, but will make up for it with much higher replayability. However at the same time they still didn’t measured the length of the entire game with all the encounters and smaller quests accounted for, only the main story and major sidequests
- about the useless loot: they are aiming to keep the balance between loot that will be useful for the player and one that will be useless from player’s perspective. The reason why they are keeping loot that’s useless for the player is that even if it’s useless for them, it’s still something that was useful for the characters in the game and it wouldn’t be logical for all the NPC’s to carry only stuff that is beneficial for the player. In other words, their goal is to utilize that useless stuff as a way to expand the world building of the game by including, as a part of the loot, things that make sense for the location we are exploring or enemies we fight, even if it’s something that we, as a player, may disregard simply as a junk. Hopefully my explanation wasn’t too confusing
- about the option to continue to play the game after the ending, the response was that they found a really cool way to do it, but it’s something for the players to see. They definitely want for the people to enjoy their game as long as possible
- while most of the times waiting for too long before picking a dialogue option will only result in the person that you are having a conversation with throwing some annoyed comments at you (as I saw in the gameplay), in some situations, like during conversation with Royce and Dum Dum from the previous demo, doing that will have consequences
- about sidequests: The Witcher 3 quest structure was compared to a single line, with a bunch of branches sticking out of it, which sometimes go back to that single line. In Cyberpunk 2077 those branches grow more branches, which then often tie around each other. That means (if I understood Pawe?’s explanation correctly) that sidequests that we decide to do will often evolve into more sidequests and those quests will have an impact on other quests, as well as the main storyline, to a much greater extent then they did in The Witcher 3. Thanks to all those branches it will be hard to find one playthrough, which will be exactly the same
Gameplay
- (the question was if the access to certain locations will be blocked based on the choices we made, like for example in the second act of The Witcher 2) most locations should be still available for us to visit, no matter what choices we’ll make, but our choices might determine to what extent we get to explore those places. Some locations however won’t be available outside of certain paths
- about car customization: they know this is a pretty often requested feature, but they are asking for a little more patience before they will say anything about it. Sounds like they do have some plans for something like that
- while we won’t be able to buy new apartments, V’s apartment will look differently based on the Lifepath we chose and it will change in some ways over time. They also included certain mechanics tied to V’s apartment, which will allow us to „express the personality of our V” through it, but it’s something that they want for the players to discover on their own
- about health regeneration: we will be able to restore our health using consumables like food and the drug inhaler. Some of those healing items will have an instant healing effect, while others will just slowly restore our health over time or work only under right circumstances. There is also a cyberware, which will provide us with health regeneration, however it will take a spot that could be used for a more useful peace of cyberware
- they are aiming to make the car physics, while not on the simulator level, definitely more realistic then in something like GTA
- day-night cycle have a pretty organic impact on the gameplay. During quests some places might be less or more guarded based on the time of day or in the night you may find some guards already sleeping, making it easier for you to sneak in. Some story scenes might also change depending on the time of day they are taking place in
- about difficulty settings: while they would want to include as many differences as possible between each difficulty level beyond just stronger/tougher enemies, due to the huge scope of the game, it might be pretty difficult, so they can’t promise anything
- reaching the borders of the playable world will work the same way as in The Witcher 3, so you are informed about getting close to it and then game will forcefully turn you back
- police won’t intervene when they see you commiting some smaller crimes, like for example beating up some random dude on the street, because they treat it as just an everyday occurence in Night City, but if they see you commiting more extreme crimes, like pulling a gun out and shooting bystanders or driving through them with your car, they will absolutely try to fry your ass
- dynamic weather won’t affect the gameplay, but the world will react to it. For example, in the rain some people will pull out their umbrellas, while the ones who don’t have those will look for a place to hide from the rain
- player will be able to craft pretty much any usable item, with exception of clothes and cyberware, however it will be possible to craft different modifications for those, which will allow modification of their stats and of the way they look
- car racing minigame is not going to be just a traditional car racing, they will also add some kind of extra Cyberpunk touch to it, which should allow us to really test the speed limits of our cars
- regarding the question about the ability to own some kind of cyberpet in the game, the answer was that they know something about it, but they simply won’t tell (I don’t think it was referencing Flathead, since they talked about it in another response)
- speaking of Flathead, it’s going to be just one of the tools on Techie’s disposal and will be useful in a specific situations
- about how destructible the environment is, we will be able to destroy around ¾ assets around us, but of course we won’t be able to go as far as utterly destroying entire district
- their goal is to make every playstyle equally valid and to not favorize one over another
Animations
- they prepared an unique set of animations for every major character in the game, for things like movement, conversations and combat
- one „simple” thing that wasn’t simple at all was such a crucial feature like… skipping cutscenes and dialogues. Since the game doesn’t have a traditional cutscenes like WItcher 3 did, they couldn’t just „leap through” the scenes like in their previous game, without taking the player out of experience. In fact, they developed around 10 different protypes just for that feature, but ultimately they found a really cool solution they seem to be satisfied with, but again, it’s something that they wish for players to experience for the first time on their own
- about sex scenes: they did a lot of mocap for those and they believe that their amount should satisfy everyone, which should calm down anyone who assumed that they will just skip those entirely just because the game is in first person
Cyberware
- some cyberware will require the ripperdoc services in order to install it into V, but there will be some cyberware modifications, which we might put into ourselves on the spot. For example, while only ripperdoc can install the mechanism of Mantis Blades in our arm, afterwards the blades itself can be detached and replaced on our own (but first will have to find the right type of blades to replace it with)
- we will be able to install the Sandevistan upgrade, which will allow us to move as fast as the Animals we saw in Deep Dive video, making everything around us slower in the process, with exception of those fast enemies, whose speed up animations are then replaced by regular moving animations. While from the player’s perspective it’s something expected and normal, for animation team „simple” replacement like that was a huge technological challenge, but still they just refused to take a shortcut on that and delivered
- V starts with a basic set of augments, which will include translator as well, but at the start of the game it will only translate the most common languages in Night City (like Spanish, Japanese and so on), but to be able to undestand less common languages, like Creole, you will have to buy right upgrades for your translator first, which is apparently a part of Kiroshi.
Other
- about modding: they want to add modding tools to the game, but they are not ready to make any declarations about it yet
- regarding the old version of „Chippin In” being included in the game or on the soundtrack in some form, their answer was for us to wait and see, and that they are aiming to make as many people happy as possible. Also it’s been said that they are going to say more about game’s music in general very soon
- the diversity of NPC’s character models will be certainly much greater then in The Witcher 3 and they made an insane amount of them, however there is still a possibility that, due to the memory limitations, they might not be able to put all the unique models they made in the game and might be forced to make some compromises, but they work hard to ensure a distinctive look for as many NPC’s as possible without completely tanking the game’s performance
Kudos to Reddit’s member ‘shavod‘ for sharing these new details

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
who cares we cancel pre orders cause they are planning to add MT to mp section of game that is early in development which might be released somewhere around 2021……
double standards cdpr much…..
Who is “we”? Are you aware that a big part of the fans only buy the game only for the single-player campaign, right?
sigh https://uploads.disquscdn.com/images/e7e625cf538bf6ff70d6a3544196858ffbe29d4a0b44d6fa0903d5d9dcf1f40d.jpg
all them downvotes huehue https://media0.giphy.com/media/3ohc0TXDUFrMMYnmO4/giphy.gif
Have a ‘up’ on me 🙂
You do seem the type to watch Big Bang Theory. Downvotes appropriate.
Zimbabwe!
You do seem the type to watch Big Bang Theory lol
big part? everyone who pre ordered it or planning on buying it is for single player not some mp that might be released somewhere in future lol.
You proved my point for me. Thanks. So if everyone pre-ordered or planned buying the game for the single-player only, then why would they cancel their pre-orders because they MIGHT add microtransactions in the multiplayer, something that they don’t have any interest in. Your post doesn’t really makes much sense.
there are people who are getting pissed off and saying will cancel on other forms just being sarcastic about it.
The first thing they said in relation to the MP at the time was they want
to integrate it with the single player in some way, if you think that
the decisitions made in the MP wont affect the SP then you are a blind
fan, im sorry for you
Uh, fan? I’m not a fan. I like Witcher 3, and that’s about it. I have no interest in Cyberpunk. But i was just giving this guy a reality check, because he thinks he speaks for the majority of the fans who bought the game especially for the campaign. If i remember corectly, they said that they want the MP to be in the same universe, and have lore, to have a connection with the single player. I don’t see how will that affect the single-player, let’s remember this is CDPR we’re talking about, not Rockstar or f**king bethesda or EA…
The first thing they say in relation to the MP at the time was they want to integrate it with the single player in some way, if you think that the decisitions made in the MP wont affect the SP then you are a blind fan, im sorry for you.
about modding: they want to add modding tools to the game, but they are not ready to make any declarations about it yet….
so the devs want it but the suits said nope
Well that’s just nonsense. Took Kingdom Come deliverance guys forever to add modding tools. This isn’t nearly as easy as people make it out to be.
They claimed they would release modding tools for Witcher 3, where are they ? Oh yeah.
Well yeah you’re just proving my point. It’s not as easy as puff and done. Their engine is clearly not as hobist friendly as say Bethesdas.
Hell, its not about being easy its about overpromising and underdelivering.
Its been 4, almost 5 years since TW3 got released and they promised them before it did so its almost 6 years. 6 years to deliver a nerf version of the tools they used to create the game which they already did ?
It takes more time to deliver the tools than it took to create the game, are you kidding yourself ?
They just lied, the same way they showed some insane water physics and a new months later, poof, all gone because consoles could not run them.
They are obviously not delivering the tools. People are still modding that game without the tools. Not every game needs to have modding tools. Most games don’t. You didn’t buy that game for modding. Nobody did. Sure it would be nice if they released them but they didn’t so whatever. You’re just sh**ting on them for the sake of sh**ting on them.
BTW this is the first time I’ve heard TW3 and Underdelivering in the same sentence.
Modders would mod the game tools or not but with the tools it would be way easier for them in terms of everything. Compatibility, development time, accessibility, possibilities
Nothing you said changes the fact that they promised and did not deliver, God knows what you are talking about.
You are making use of the zeal the modders showed then it comes to their work to excuse CDPR like that changes anything.
They did not lie then it comes to graphics ? They did not underdeliver ? In the majority of community boards i have read the past years and myself included we all agree that the game was magnificent but it does not change the fact that they overpromised in terms of graphics and they nerfed them to the ground just so they could run for conslows.
Its a fact, but to grasp them you have to understand that a company is not your friend.
Eh whatever bruh. Literally nobody cared in the end that the tools were released. I much prefer them working on an expansion for the game like they did rather than on moding tools for the game that didn’t really have much modding potential.
And on the downgrade. Yeah it did get downgraded and thanks god because I had a beffy a*s pc back then and I couldn’t run it maxed out anyways and to this day that game is demanding as f*k so if they didn’t downgrade it it would have been even worse.
You need to understand that that company is not your enemy. They are miles ahead of Ubisoft, Activision, Blizzard and really almost everyone in the AAA field and you should appreciate that instead of sh**ting on them.
or maybe it’s really f*king hard and the focus is finishing the game first… when all you’re life you’ve just bothered your mother for stuff and never ever moved your a*s to work, of course you’ll blame anything and judge anything, this site is full of idiots… you complain about sjw complaining, yet, none of you are differents… so pathetic
Huh?
He’s mental.
Hey man did you hit your head or something? WTF is wrong with you & Who raised you?…
https://uploads.disquscdn.com/images/cf144c2391fce87429f5b806f0449b2f0c6196179bec6c36fab80c0acba20c1d.jpg
I know for a fact game balancing will be sht, I will wait for a modder to fix that. I just hope the writing is excellent.
I know for a fact you’re full of s#it
and change the lighting and the female characters
S3x with robot?or with SJw looking gang leader?
This game will be dope as hell. Can’t wait.
Agreed, all these confirmations sound fantastic.
Well done!
Whoever plays Witcher 2 and compared it with Witcher 3 know by heart how bad the sex scene in Witcher 3 and don’t get me started on the textures or details. Witcher 3 was made for feminist. Cyberpunk? I LOLed
well blood and wine has quests that if you choose the feminist approach you get better endings.
I really dont care for sex scenes in games. I’m no feminist, they’re just pathetic in general.
Witcher 3 is for feminists? HAHAHA. Good joke, mate. The game that was heavily critiqued by feminists for the way they portrayed womans, and homos, or the fact that there was no black person or minority… but yeah, this game is made for feminists.
It has some sjw moments for sure, but calling it feminist is stupid.
I played the game multiple times. I haven’t notticed even 1 SJW moment. Having a gay dude and a lesbian chick doesn’t make it SJW moment.
it does. Why you think its there? Do you think it adds there? No, they add more stuff with each game.
Sorry, but i strongly disagree. You know i would be the first one to point out or $hit on feminists, SJW or PC culture. But in Witcher 3 there was none of that. None that i saw, anyway. I was too busy having fun and getting immersed in a great story, with great characters to observe such insignificant things that might not even be there. I think the lesbian and the gay dude were there because there has always been f@ggots…
Maybe they tried to include a few gays to get some diversity points, or not to be too critiqued by the lgbtp (which they still were). I’m just glad that those characters actually had a backstory, and their sexuallity wasn’t their only purpose to be in the game in the first place.
There are so many games where a character is just gay. For no reason. Has no character, or backstory, nothing. Just that he’s gay, and he’s in the game to serve the only purpose, to have a minority in the game. CDPR didn’t made a big deal about it.
that was step one, since then cdprojekt changed, many people who got into cdprojekt to make cyberpunk ended up working on witcher 3 and expansions and then left and made other cyberpunk studios. You will see some serious sh*t in cyberpunk 2070.
Heck the character designer who made those awful monsters in witcher 3 is a bull dyyyyyyke with a bald head.
The first one that comes to mind is the monologue Geralt gives to Shani after completing the wedding quest…kinda woke, too on the nose. Then you have the multiple strong women in some sidequests that dont fit the setting or lore at all…
We must’ve played different games, then.
blood and whine was more feminist. Also, please realize that 75% of team are westerners, soy hipsters.
I know for a fact game balancing will be shit, I will wait for a modder to fix that. I just hope the writing is excellent.
Edit: You and your fucking profanity filter. Delete this. Making another comment.
Sex with robot?or with sjw looking gang leader?
Are you roboticist? Check your privilege, evil white male
https://uploads.disquscdn.com/images/8ed2c4572ea9f275b9792ea3301ecde758e728f352006bfd9f4c52969f36034f.gif
i have yet to see any attractive character in the game.
Mocap sessions for sex scenes must be looking really special
“CDPR aims to add car physics that will be better than those of other open-world games, like GTA”
” while players won’t be able to buy new apartments, V’s apartment will look differently based on the Lifepath they chose and it will change in some ways over time.”
Like i said gta v with robotic arms.
Really can’t wait for this game. Trust CDPR to do a good job of these things
Ugh console memory limitations strike again.
Just push game back till late 2021
Mocap sex scenes …. that must have looked just as awkward as Ride to Hell’s sex scenes.