New Assassin’s Creed: Ragnarok details potentially leaked, to be announced in February & release in September 2020

A new leak for Assassin’s Creed: Ragnarok surfaced yesterday. At first, we were a bit hesitant about this as it originates from 4Chan. However, Kotaku’s Jason Schreier has stated that some of these details are actually legit. Therefore, we’ve decided to go ahead and share this latest rumour with you.

According to the leak, Ubisoft will officially reveal Assassin’s Creed Ragnarok next month at an upcoming Playstation event. The publisher also plans to release the game in September 2020. Moreover, Ragnarok will be a cross-gen release, meaning that it will come out on both current and next-gen platforms.

The game will support up to 4 player drop in drop out co-op like Ghost Recon Wildlands. Moreover, players can only play as a single character, Jora (you can still be able to decide whether the main character is a man or a woman).

AC: Ragnarok will expand the RPG mechanics of its predecessors. The game will now include different classes and mild skill tree changes based on class. The game will also have more weapon types and special abilities for every weapon grouping. Players will be able to add runes to each weapon, upgrade them, and increase their durability.

The map will also be massive (like all of Northern Europe). The game may also have some big cities like York, London, Paris, and kiev.

As always, take everything you are about to read with a grain of salt. While some details may be legit, some others may not be.

Below you can find all the gameplay, AI, combat and RPG details that the leaker has shared.

Assassin’s Creed Ragnarok Gameplay, AI, Combat Details Leaked
  • Weapon durability does now come into play, forcing players to use their weapon pool more effectively and forced to manage a smaller inventory that can be upgraded
  • Replacing adrenaline is a berserker mode which also activates special runes like fire, frost, or lightning damage.
  • Sailing returns is less combat intensive and more focused on exploration and travel including being able to navigate tight rivers and wetlands
  • Overhauled parkour with tree climbing and new animations
  • The hidden blade is back and is far more customizable in terms of cosmetics. Players can upgrade it to kill in one stab
  • Stealth is upgraded by having physical stealth skills such as hiding in mud, snow, crouching in bushes, hiding in bales of hay, etc. Players can now also hide in crowds of civilians if their outfit/ armor is appropriate otherwise it can attract attention.
  • Players now have a reputation system based on quests completed for people in cities, the town officials, clothing worn, crimes committed, etc. They can complete some quests and story missions only after reaching a certain reputation with kingdoms.
  • Conquest battles return to help capture some settlements from templars and players can approach them in a variety of ways.
  • Players can also find battles between warring kingdoms occurring dynamically throughout the world. They can capture and control multiple settlements throughout the world for trade and currency gains
  • Players can organize large scale raids of forts and cities with nearby viking camps, wait for their own raids, or go in by themselves.
  • The assassins are believed to have a connection to Odin and dub their raven drone as odin sight
  •  Difficulty returns but focuses more on parry times, player health, and enemy reaction times rather than enemy health
  • Better leveling system, allowing players to improve skillsets to gain experience, like in Skyrim. As a result, there won’t be level locking regions and content.
  • Some skills are unlocked by reaching a high enough skillset level, some must be bought with skill points, and others are unlocked through game/ story progression.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email