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New Assassin’s Creed: Ragnarok details potentially leaked, to be announced in February & release in September 2020

A new leak for Assassin’s Creed: Ragnarok surfaced yesterday. At first, we were a bit hesitant about this as it originates from 4Chan. However, Kotaku’s Jason Schreier has stated that some of these details are actually legit. Therefore, we’ve decided to go ahead and share this latest rumour with you.

According to the leak, Ubisoft will officially reveal Assassin’s Creed Ragnarok next month at an upcoming Playstation event. The publisher also plans to release the game in September 2020. Moreover, Ragnarok will be a cross-gen release, meaning that it will come out on both current and next-gen platforms.

The game will support up to 4 player drop in drop out co-op like Ghost Recon Wildlands. Moreover, players can only play as a single character, Jora (you can still be able to decide whether the main character is a man or a woman).

AC: Ragnarok will expand the RPG mechanics of its predecessors. The game will now include different classes and mild skill tree changes based on class. The game will also have more weapon types and special abilities for every weapon grouping. Players will be able to add runes to each weapon, upgrade them, and increase their durability.

The map will also be massive (like all of Northern Europe). The game may also have some big cities like York, London, Paris, and kiev.

As always, take everything you are about to read with a grain of salt. While some details may be legit, some others may not be.

Below you can find all the gameplay, AI, combat and RPG details that the leaker has shared.

Assassin’s Creed Ragnarok Gameplay, AI, Combat Details Leaked
  • Weapon durability does now come into play, forcing players to use their weapon pool more effectively and forced to manage a smaller inventory that can be upgraded
  • Replacing adrenaline is a berserker mode which also activates special runes like fire, frost, or lightning damage.
  • Sailing returns is less combat intensive and more focused on exploration and travel including being able to navigate tight rivers and wetlands
  • Overhauled parkour with tree climbing and new animations
  • The hidden blade is back and is far more customizable in terms of cosmetics. Players can upgrade it to kill in one stab
  • Stealth is upgraded by having physical stealth skills such as hiding in mud, snow, crouching in bushes, hiding in bales of hay, etc. Players can now also hide in crowds of civilians if their outfit/ armor is appropriate otherwise it can attract attention.
  • Players now have a reputation system based on quests completed for people in cities, the town officials, clothing worn, crimes committed, etc. They can complete some quests and story missions only after reaching a certain reputation with kingdoms.
  • Conquest battles return to help capture some settlements from templars and players can approach them in a variety of ways.
  • Players can also find battles between warring kingdoms occurring dynamically throughout the world. They can capture and control multiple settlements throughout the world for trade and currency gains
  • Players can organize large scale raids of forts and cities with nearby viking camps, wait for their own raids, or go in by themselves.
  • The assassins are believed to have a connection to Odin and dub their raven drone as odin sight
  •  Difficulty returns but focuses more on parry times, player health, and enemy reaction times rather than enemy health
  • Better leveling system, allowing players to improve skillsets to gain experience, like in Skyrim. As a result, there won’t be level locking regions and content.
  • Some skills are unlocked by reaching a high enough skillset level, some must be bought with skill points, and others are unlocked through game/ story progression.

34 thoughts on “New Assassin’s Creed: Ragnarok details potentially leaked, to be announced in February & release in September 2020”

  1. “, Ragnarok will be a cross-gen release, meaning that it will come out on both current and next-gen platforms.”

    man this gen was a joke.

    “The game will support up to 4 player drop in drop out co-op like Ghost Recon Wildlands. ”

    hmm what happen to wildlands? Breaking point happened.

    “AC: Ragnarok will expand the RPG mechanics of its predecessors. The game will now include different classes and mild skill tree changes based on class.”

    so its a mmo like breaking point?

    1. you have to ask? when was the last time that ubishaft made a game that wasn’t grindy or didn’t have an mmo feel to it?

  2. “activates special runes like fire, frost, or lightning damage.”
    god, what happened to this franchise? burn it to the fcking crisp.

    1. I agree. The Precursor elements of the series were never supposed to be fantasy or supernatural. They were supposed to explain a higher, more intelligent race that created humanity with technology beyond our own. It was sci-fi.

      Now it’s all magic and mythology. It’s absolute unbelievable, in every implication of the word. They could have tied the Isu capabilities into Greek mythology nicely if the rest of the game had been believable, but instead we got giant Cyclops fights, telekinesis and no fall damage. What’s the point of a parkour/climbing game if fall damage isn’t even a risk? Not that there was much climbing in Odyssey or Origins anyways…

      1. I agree with every argument, except with the parkour to some degree. Even without fall damage there is still plenty of need for good parkour/climbing otherwise. It’s not just about fall damage, but the ability to seamlessly navigate through the world and other obstacles.

        A good example in that regard is actually Witcher 3. It has fall damage, but way less variation and options in terms of parkour/climbing compared to Origins and Odyssey. So navigating in Witcher 3 is actually a bit more hassle and could actually do good with some use of the parkour from the AC games.

        Another example of where the parkour is a good addition regardless is also Marvel’s Spider-Man. Also no fall damage there, but the parkour works great for the scenarios where it is needed. Imagine what it would be like without it. It would also hurt the overall game to some degree.

        1. Nothing matters in spiderman, its a game that can be completed with minimal input on the players part. Its the definition of a kids game.

          No wonder online multiplayer games are dominating if the mentality of people towards singleplayers games is that any mechanic that punishes a player is “BAD” and shouldnt even be considered by a dev.

  3. Nothing is more sneaky than a viking raid…i like the setting…not for an AC game tho, but you could say the same for Odyssey, and Origins kinda.

    1. the only game that was about assassins was brotherhood. AC 4 was not even an AC game it was a bloody pirate game.

  4. Durability, great! way to ruin another game with that nonsense. Its so unrealistic and developers rarely ever get it right. No thanks, ill be using a trainer to undo that bullshit

  5. People who whine about AC being the same every time (spoiler: they’re not) are the same people who’re excited for another FPS #486 like Doom Eternal, Cyberpunk 2077 and Outer Worlds.

  6. I was going to read this article, but halfway through the title I realized I’ve got really no interest left in me for Assassin’s Creed whatsoever.
    Like, at all.
    I’m not even sure why I’m writing this comment. Probably because I need to get to work, but I really want to delay that as much as possible, in the vain hope that somehow it won’t be needed anymore. Pushing off the inevitable and failing to realize why it is called the inevitable. It is a struggle of futility and utter disappointment… Much like my experience with the last AC game I’ve played, Black Flag. Good lord, was that an utter stinker in terms of world structure, mission design, storytelling, UI, progression and more things that even with my current level of procrastination I would care to recollect.

    Now, if they brought back the classic Brotherhood multiplayer, with the Brotherhood structure and mechanics, now that would be something.

  7. ***Players can upgrade it to kill in one stab***
    The standard feature from all AC games from 1 to Syndicate is now an exciting new feature.

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