Need for Speed Unbound feature

Need for Speed Unbound releases on December 2nd, gets official in-engine trailer

Electronic Arts has announced that Need for Speed Unbound will officially release on December 2nd. In addition, the publisher has released the first official in-engine trailer for this upcoming racing game.

In Need for Speed Unbound, players will race against the clock, outsmart the cops and qualify each week for the Lakeshore’s ultimate street racing challenge, the Grand.

Here are the game’s official details.

The world is your canvas:
Bring graffiti to life with a completely new visual style, combining the latest street art with the most realistic cars ever seen in Need for Speed. Access a new toolkit full of energetic visual and sound effects, including Burst Nitrous, a new boosting element for dizzying speed.

Express yourself to the full extent of your abilities:
Go to meet-ups and show off your style with a host of items from the world’s latest fashions, including exclusive gear. Then take your machine’s style to the next level and transform it with unique wraps and cut-outs to match your legendary custom machine, take the lead in races and strike your own winning pose to stand out from the crowd.

Find freedom as it flows:
A soundtrack featuring some of the pioneering artists of the modern HipHop scene, including A$AP Rocky and AWGE, delivers an original, genre-defying selection of songs. The original music was created by French producer Brodinsky. The songs, which lean on various HIPHOP expressions from around the world, embody the underground culture itself, which is the heart of Lakeshore.

Need for Speed Unbound will be powered by the Frostbite Engine. Now what I find really ironic here is that EA did its best to hide the game’s graphics. The trailer has A LOT of cuts, making everything feel useless. I don’t want to sound pessimistic, but this does not bode well for this racer. I mean, if the devs were really proud of the game’s graphics, they’d be highlighting them (and not hiding them).

But anyway, take a look at the trailer below!

Need for Speed Unbound - Official Reveal Trailer (ft. A$AP Rocky)

30 thoughts on “Need for Speed Unbound releases on December 2nd, gets official in-engine trailer”

  1. Whether you like it or not, sadly this will sell like hot cake……..ah ….the gaming industry and gamers these days are just……..I don’t know….

  2. It kinda has that most wanted 2005 style to it. Funky artstyle and soundtrack and we got a glimpse of race ingame. If only the driving is good too, that’s a hit for sure.

  3. Like i said on the leak, you would think this is a korean free to play game but no, its a AAA next gen only main series game made by criterion on frostbite. Just wow, i forgotten how bad EA was because they dont make as many games as they used to be. Also the quality of the graphics is the same as the quality of the music, mixed mediocre untangled mess. Also notice that you have to play where is waldo to find white people in it.

  4. It looks like the last game + obnoxious effects and filters + even more awful music + expressionless cell shaded characters that don’t fit with the visuals that remind me of Underground. (the city and cars are the only positive aesthetics wise).
    Will pirate it when i have nothing else to play.

  5. So, who’s the target audience of this game, specially the art style? Zoomers?? Do Zoomer gamers outnumbers Gen X and Millennials? Whose making decisions at EA now-a-days?? Has competitors invaded the higher-ups of EA? How’re they fxxxing up so badly with every games.
    Did we ask for this? Dear EA, for this 1 millionth time, we need Underground or at least a ProStreet.

    1. Blame Criterion too. Ever since they got to be the default NFS devs they just make horrible decisions every time. The NFS games that I still love are the pre Criterion ones.

  6. Not really digging the art style, at least what’s shown in the trailer. Visually inconsistent and just way too busy with all the noise.

  7. EA just don’t want to listen to fans of their franchises for battlefield most people want something like BF4 and yet we got 2042 and NFS fans want something like underground 2.
    and when they fail they still don’t realize how and why.

    1. They must have a dedicated audience for this series that keeps buying them. Despite all of the middling reviews they keep receiving since probably 2009, they making them.

  8. The aesthetic is awful. This cell-shading doesn’t fit with the 3D models and the realistic lighting. It’s like if the studio had no idea of what to do with the NFS brand. As for the music, well, I’m not part of the target audience.

  9. The aesthetic is awful. This cell-shading doesn’t fit with the 3D models and the realistic lighting. It’s like if the studio had no idea of what to do with the NFS brand. As for the music, well, I’m not part of the target audience.

  10. Why are the characters all have the same faces and blank expressions? Who the heck thought this looks cool? Graffiti art and street racing seems so janky to combine. Someone is really trying hard to look cool to appeal to younger and dumb audience.

  11. Because “Heat”, “Rivals”, “the Run”, “Payback” went great, did they?Call me an old fart, but with those last games i like even more NFS III, Hot Pursuit 2, the Undergrounds, Most Wanted 2005, Undercover and Road Challenge.Want something like that, you know?Hot Pursuit 2010 was, for me, the last good NFS game.

  12. Looks kinda interesting. Characters ofc look like sh*t, like every other NFS game (even the old ones). I must see a real gameplay to give the final verdict. The comic style vfx might work, doesn’t look bad

  13. Doesn’t look anything like the “next-gen” almost photorealistic teaser they teased us years ago. What happened? This looks like like yet another “Maybe it’ll work this time” NFS title which will pick up some steam in the beginning and then totally be forgotten.

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