NBA 2K15 – First PC Update Detailed

2K Games has released the first update for the PC version of NBA 2K15. According to the release notes, this update made a number of stability fixes to improve the quality of the MyPARK experience, and online as a whole. In addition, it comes with various fixes that most PC gamers will welcome. As always, this update will be auto-downloaded from Steam and you can view its complete changelog below.

NBA 2K15 – PC Update Changelog:

-Made a number of stability fixes to improve the quality of the MyPARK experience, and online as a whole.
-Controller/Keyboard bindings will now properly function in MyPARK.
-Addressed an issue where the game would experience frame rate stuttering in certain situations.
-The correct animation will now be shown in Edit Player when scrolling through the available list of animations.
-Fixed an issue where the user who invited would sometimes hang at the conclusion of a playoff game in Online Leagues.
-Fixed an issue where some users were experiencing hangs when attempting to create/join an Online League with a custom roster.
-Addressed an issue in MyGM/MyLEAGUE where, in certain cases, the game would not allow the user to exceed 13 players during the free agency period of the offseason.
-The keyboard should now properly detect input game-wide when a controller is also being used simultaneously.
-Fixed an issue where in-game models would appear green/yellow on certain GPUs.
-Fixed a rare hang that would occur when changing the in-game language from the Options menu.
-Corrected an issue where black ‘blobs’ would appear in replay on certain system configurations.
-Fixed a rare occurrence where Doris Burke would warp off the screen prior to an on-court interview with a player/coach.
-Users are now able to re-watch 2KTV episodes that have already been watched to completion.
-Added support for users attempting to play with a GeForce 320M GPU.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email