Multi Theft Auto: San Andreas 1.3 Released ; an online mod for GTA: San Andreas

 

The team behind Multi Theft Auto has released a new version for this amazing mod for GTA: San Andreas. In case you were unaware of, Multi Theft Auto is an open-source software project that adds full on-line gaming support to Rockstar North’s Grand Theft Auto: San Andreas PC game, in which this functionality is not originally found. In other words, it is the first open-source modification that adds a highly customizable network play element to a commercial closed-source single-player PC game, which sounds… intriguing.
The 1.3 version of  Multi Theft Auto: San Andreas has been in the RC stage for over two weeks, and the team rolled out yesterday its stable release.
The highlights of Multi Theft Auto: San Andreas 1.3 are the following ones:
  • fixes for various network problems which occured in 1.1 and 1.2 series (including a fix for “Map download breaking often on large transfers” issue)
  • added new scripting functions for removal of default GTASA map objects (including breakable ones)
  • introduced a new scripting event – onClientVehicleCollision
  • implemented a new scripting function – takePlayerScreenShot
  • fixes for various crashes and issues (including “warp glitch”, inaccurate heat seekers sync, createProjectile() velocity desync between clients, custom models texture crash, “white models” when using custom models and more)
  • added functionality to protect client-side scripts which pre-compiles them before being sent and stops resources from being saved on disk. This is configurable in the resource’s meta.xml.
  • added pixel manipulation functionality
  • introduced new client-side scripting functions – setBirdsEnabled and getBirdsEnabled
  • included a new gui skin – Lighter black – contributed by Aibo
Those interested can download it from here.