The team behind Multi Theft Auto has released a new version for this amazing mod for GTA: San Andreas. In case you were unaware of, Multi Theft Auto is an open-source software project that adds full on-line gaming support to Rockstar North’s Grand Theft Auto: San Andreas PC game, in which this functionality is not originally found. In other words, it is the first open-source modification that adds a highly customizable network play element to a commercial closed-source single-player PC game, which sounds… intriguing.
The 1.3 version of Multi Theft Auto: San Andreas has been in the RC stage for over two weeks, and the team rolled out yesterday its stable release.
The highlights of Multi Theft Auto: San Andreas 1.3 are the following ones:
fixes for various network problems which occured in 1.1 and 1.2 series (including a fix for “Map download breaking often on large transfers” issue)
added new scripting functions for removal of default GTASA map objects (including breakable ones)
introduced a new scripting event – onClientVehicleCollision
implemented a new scripting function – takePlayerScreenShot
fixes for various crashes and issues (including “warp glitch”, inaccurate heat seekers sync, createProjectile() velocity desync between clients, custom models texture crash, “white models” when using custom models and more)
added functionality to protect client-side scripts which pre-compiles them before being sent and stops resources from being saved on disk. This is configurable in the resource’s meta.xml.
added pixel manipulation functionality
introduced new client-side scripting functions – setBirdsEnabled and getBirdsEnabled
included a new gui skin – Lighter black – contributed by Aibo