Monster Hunter World’s Steam players are tripled since December, Capcom aware of performance issues

After its initial release on the consoles in September of last year, the expansion for Monster Hunter World has finally released yesterday for PC, along with Patch 10.12.00. Unfortunately Iceborne seems to have serious optimization issues.

Right now the game’s rating on Steam is ‘Mostly Negative’. Most of the negative reviews express disappointment regarding the game’s performance. Even so, the number of players has been tripled since December, meaning numerous people were excited for the release of Iceborne.

You can check the Steam numbers here.

Lastly, we should note that Capcom is aware of the performance issues. The team is currently looking into them, so hopefully it will release a performance patch soon.

Monster Hunter World Iceborne is available now on Steam.

Thanks GamingBolt.

15 thoughts on “Monster Hunter World’s Steam players are tripled since December, Capcom aware of performance issues”

  1. I can verify that this is true and that Chris Kuntouras is posting a rare article in which he is not completely full of crap. Also it’s deleting a fair amount of people’s saves, online and local, perhaps either due to mods or also people who haven’t touched the game in a long time and their save file never went through a conversion.. or something possible similar to that.

  2. “Capcom aware of performance issues”
    So there was no Q&A at all… they could avoid this but nah, no testing/minimal and press compile lol

  3. People on other forums don’t want to hear it, but I honestly believe the performance problems are a result of improper Denuvo implementation. Why? Because everyone experiencing performance issues (myself included) are experiencing CONSTANT 100% cpu calls during the game. Frame drops don’t have anything to do with the graphics on screen. It’s just sporadic drops even doing nothing. I had 60 FPS locked before (would hit mid 50s very rarely in certain heavy scenes). Now the exact same levels, same assets, same missions, perform much worse. They likely add DRM last and don’t do much testing in house with Denuvo locked executables

  4. MT framework engine have a good optimization when used by resident evil games. I wonder why they cant do the same with Monster Hunter?

      1. FYI,MT framework engine used by RE5+6, monster hunter and dragon dogma. And i know RE engine is capcom next gen engine to replace dated MT framework and is used by RE7+RE2 remake and DMC5…

  5. according to nexus the reason it runs this bad is because they encrypted the files and the game is decrypting them when needed which puts a strain on your pc. Why? so modders cant mod the game.

  6. Must have something to do with the expansion. Because for me the main game runs good if not better than on initial release of the core game. I will get the expansion once they fix whatever issues they are having.

  7. Shame the issues arent more widespread; this way crapcom will keep being crapcom and their sales wont suffer. Classic AAA scummery

  8. They had 6 months to figure out performance issues on their timed console exclusive and still drop this turd.. Disappointing Capcom disappointing..

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