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Monster Hunter World Performance Patch released, fixes CPU utilization and Save Data issues

As promised, Capcom has released a new performance patch for both Monster Hunter World and Iceborne. This patch aims to resolve the high CPU usage issue that some PC gamers have been experiencing. It also fixes an issue where the save data would not properly convert to the new file format.

Going into more details, the save data compatibility issue occurred to those that have not updated the game or the saves post Kulve Taroth Update launch on October 30, 2018.

On the other hand, this patch will lower overall CPU utilization on various systems. Do note that this will vary and is dependent on individual user’s PC configuration and hardware component. Also note that these performance improvements are for both the base game and the expansion. Furthermore, and in case this patch does not improve your performance, we suggest giving a shot to this workaround too.

Last but not least, the patch will update Monster Hunter World: Iceborne to Ver.10.12.01.

As always, Steam will download this latest update the next time you launch its client.

Have fun!

8 thoughts on “Monster Hunter World Performance Patch released, fixes CPU utilization and Save Data issues”

  1. Yeah the patch didn’t do anything when it comes to CPU utilization. Steam forums are full of posts with complaints. Utilization on my side did not drop either.

    1. They’re very slow and repetitive. Some people like it, some people do not. I, personally, can’t get into it despite really liking the concept. Maybe one day.

  2. Not sure what people are crying about. I am running the game maxed out at 1080P on a 4770K aka almost seven yearold CPU with a RX 590 and I get a avg over 60 fps… Maybe they should not expect so much from their walmart igpu laptops?

  3. Sure, Denuvo may have a small part to do with it, but honestly a huge part of the problem is that they built this game on an old engine that wasn’t designed for this open world-ish kind of environment or detail.
    The next game needs to jump ship, probably over to the RE engine.
    This engine has always had performance issues.

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