Capcom has just released a free PC benchmark tool for Monster Hunter Wilds. This benchmark tool will allow you to test the game and see whether you are able to run it or not. As such, I highly recommend downloading and running it.
I’m downloading the tool right now, so I’ll be sure to update the article with a video and some first impressions. So, make sure to re-check the article after a few hours.
In Monster Hunter Wilds, hunters will have two weapon states. These two states are Sheathed and Drawn. In Sheathed Mode, you can run faster and use items. In Drawn Mode, your movement is limited but you can use your weapon to fight your enemies.
Players will be able to use the Seikreit as a means of travel. The Seikret is a creature that players can mount at any time. This creature can guide you automatically to the target monster for your current quest. While mounted, you can also recover your health, sharpen your weapon, gather useful hunting items and materials, or switch your primary and secondary weapons.
Players will also have access to the Slinger and the Hooker. The Slinger will allow you to fire various types of ammo that you can gather from the environment. On the other hand, the Hooker will allow you to gather items from a distance or interact with the environment.
As the devs have noted, Focus Mode will add a new layer to the hunt. Players will aim attacks or guards, and hit wounds that are highlighted in this mode for extra damage. Thus, you can use Focus Strikes to unleash special attacks for big damage to wounds and weak points.
You can download the PC benchmark tool from this link. This tool is around 23GB in size. Let’s also hope that it will run better than its Open Beta build.
Capcom will release Monster Hunter Wilds on February 28th. You can also find its official PC system requirements here. Finally, here is a new trailer that came out a few hours ago.
Stay tuned for more!
UPDATE:
So I’ve tried the benchmark tool and I have mixed feelings about the game’s performance.
For these tests, I used an AMD Ryzen 9 7950X3D with 32GB of DDR5 at 6000Mhz and an NVIDIA RTX 5090. I also used Windows 10 64-bit, and the GeForce 57216 driver. Moreover, I’ve disabled the second CCD on our 7950X3D. That’s the ideal thing you can do for gaming on this particular CPU.
Let’s start with 1440p/Max Settings. Monster Hunter Wilds supports Ray Tracing for reflections so I’ve also enabled them. At Native 1440p/Max Settings/RT, I got an average of 96FPS. And when I enabled DLSS 3 Quality, I only got a boost of 6FPS. Ouch.
At Native 4K/Max Settings/Ray Tracing, I got an average of 72FPS. And that’s without using Frame Generation. Then, with DLSS 3 Quality Mode, I got 87FPS. For 4K with RT, these results are fine. But the performance difference between 1440p and 4K is only… 15FPS? Yes, the game is still very CPU-bound in cities but even during GPU-heavy scenes, the performance difference between 1440p and 4K is really low. So, I don’t know what’s going on here.
I also tried an 8K resolution with DLSS 3 Performance Mode and Frame Gen. The game does not support Multi-Frame Gen but even without it, it can push an average of 68.48FPS. I obviously do not recommend something like that. So, consider this 8K benchmark as something experimental and nothing more.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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