Monster Hunter Rise feature

Monster Hunter Rise coming to PC nine months after Nintendo Switch, first PC tech details

Another day, another Capcom leak. As we informed you last month, Capcom plans to bring both Monster Hunter Rise and Monster Hunter Stories 2 on PC. And, according to some leaked documents, the Japanese company will release this new Monster Hunter game on the PC nine months after its Nintendo Switch release.

From the looks of it, Nintendo paid 200 million yen for limited-time exclusivity. This translates to $2 million. According to the leaked documents, Capcom can announce the PC version of Monster Hunter Rise six months after its Nintendo Switch release. Additionally, Capcom can release the game nine months after its Nintendo Switch release.

Not only that, but we have the first tech details about this upcoming PC version of Monster Hunter Rise. The game will support uncapped frameras, as well as Freesync and GSync. Moreover, it will offer proper mouse and keyboard controls. Not only that, but Capcom suggests its development team to avoid hard-coding the output resolution to 720p or 1080p, something that could have a major visual impact on the PC.

Below you can find all the first tech details about Monster Hunter Rise.

Stay tuned for more!

Monster Hunter Rise PC Tech Details

  • Regarding frame rate
    30FPS limit, 60FPS limit, FPS fluctuation (essentially no upper limit) option
    By adding an upper limit of 144 and 165 as a bonus, it corresponds to two specifications of currently popular monitors. According to the feeling of CES held in January, it is expected that 240Hz (240FPS) monitors will become popular in the future.
  • Note: PC games PC games support variable refresh rate modes such as G-SYNC and Free Sync (no extra coding required)
  • Monitor output resolution
    Allows you to output any resolution according to your monitor / Windows environment
    Do not hard-code the output resolution or limit it to 720p (Switch handheld mode) or 1080p (docking mode)
  • Input / output device optimization
  • Key binding / customization, mouse input optimization using direct input (avoid analog stick emulation)
  • UI navigation via mouse / keyboard
  • Fine-tune / options for baseline graphics and video output performance
  • Texture filtering, antialiasing, anisotropic filtering, shadow quality options, V-sync ON / OFF.
  • The game should support full screen, window mode, and borderless window mode
  • 21: 9 (ultra wide) and other graphics related support

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email