MOBA Dawngate Canceled After Eight Months Of Open Beta, “We’re not seeing the progress we’d hoped for.”

Electronic Arts has announced that its free-to-play MOBA game, Dawngate, has been canceled. According to EA, while Dawngate has grown, it’s still not up to what EA had hoped for. Dawngate has been in open beta for eight months (since April) and apparently did not attract a lot of MOBA players.

As EA’s Matt Bromberg said:

“Dawngate has been in beta for almost 18 months… And although the game has grown, we’re not seeing the progress we’d hoped for. This isn’t the outcome we wanted, but beta testing is about learning and improving, and ultimately, about making difficult decisions about how to proceed.”

Bromberg also claimed that Dawngate was not a mere clone of other MOBA games, but one that truly pushed the genre forward in many ways.

Bromberg concluded that the company will continue to operate the game for the next 90 days, and that all players will be entitled to a full refund of any money spent during the beta.

Kudos to our reader ‘Sikandar Ali’ for bringing this to our attention!

► WTF Is... - Dawngate ?

6 thoughts on “MOBA Dawngate Canceled After Eight Months Of Open Beta, “We’re not seeing the progress we’d hoped for.””

  1. Huh, TotalBuscuit seemed to enjoy it. Seems like the genre is just too saturated, though.

    Kinda weird to throw away such a feature-complete game, though. I guess that’s one of the pitfalls of making an F2P game.

    1. Genre is really saturated,but there are also other,psychological factors.MOBA games generally require quite the time investment – you spend hundreds of hours learning all the heroes and different strategies,plus new characters are constantly released.People won’t abandon a game they spent numerous hours to learn and where they’ve unlocked a ton of characters just to start from the absolute zero and have to spend all those hours again in a new game.The community is also very unforgiving towards new players,so once you’re decent at one game I certainly doubt you’ll want to go all noob again in a different one.
      Everyone wants a piece of the pie and this is why the market is so oversaturated,but due to these reasons people will continue to play LoL or Dota 2,no matter how many other MOBAs are released.And I can tell you that for a fact,because literally all of my friends who play video games only play League Of Legends and don’t even want to hear about any other game,however creative of different it might be.

      1. Yup, it’s the same deal with other things in life that end up polarized, like technology (iOS vs. Android, Intel vs. AMD) or politics (Democrat vs. Republican).

        Trying to squeeze a third party into that space is monumentally difficult once people decide on their loyalties and bond themselves to it. The longer the polarization is in place the stronger the bond.

        Psychologically I think it mostly has to do with our need for acceptance by (any) society – it makes us feel righteousness and pride in our decisions, and one can’t be right unless others are wrong!

        Interesting topic 🙂

  2. I played the beta quite a bit. Balance was a huge issue from what I could tell. Some characters could snowball too easily and would become unstoppable killing machines that would require 3+ people to take down.

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