Cattus, unknownexe96 and Evie Shudder have shared some screenshots and videos from their latest recreations in Unreal Engine 4. Cattus is currently remaking an environment based on Mirror’s Edge, whereas unknownexe96 has showcased Silent Hill 2 in Unreal Engine 4. Unfortunately, though, these projects will not be made available to the public.
On the other hand, Evie Shudder is currently remaking the Firelink Shrine from Dark Souls in Unreal Engine 4, and will provide a download link once this project has been completed. Of course this won’t be the first recreation of Dark Souls in Unreal Engine 4, however it will be the first time we’ll be able to run such a project ourselves.
These fan remakes look cool, so here is hoping that unknownexe96 will also release his Silent Hill 2 remake in Unreal Engine 4 to the public. Unfortunately unknownexe96 has not allowed embedding the video, but you can view it here.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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What is the use in these? Apart from the person using it as a portfolio, it’s a none subject. For one, they don’t look any better than the originals (much) but they’re just eye candy anyway. There’s nothing in them, AI wise, no logic going on, and THAT is where all the resources in a game usually go, so the graphics have to take a hit. These are just nice pictures to hang on a wall with no substance.
Lol in the Silent Hill 2 one he is running around in daylight with a flashlight on lol. I don’t remember doing that in the game. I also don’t remember the game looking this bad too. Surely he could have done so much more with Unreal 4 tech.
The 1st person view is an incredibly obvious choice too. There are people who can’t even make animal animations look good from games from 20 years ago like Spyro the Dragon fan projects. What hope had this individual in doing acceptable human animations that even come close to something like Uncharted from 2007, let alone 2018.
You simply can’t make job of 20 people alone. It’s just not possible.
I like the ME aesthetics, but that one was easiest to make, since the environment is simple and sterile in ME games anyway. But that’s the point of the games.