Might and Magic: Heroes VI gets a new update; adds auto-matchmaking feature

Although Black Hole has gone bankrupt, a new update for Might and Magic: Heroes VI has just been released on Steam. This patch updates the game’s version to 1.3 and comes with auto-matchmaking and the ability to invite players from your friend list directly in-game, as well as various bugs fixes. As always, the update will be auto-downloaded next time you start the Steam client and you can view its complete changelog below. Enjoy!
Might and Magic: Heroes VI Update 1.3 Changelog:
– Online features:
– Auto-matchmaking: let the game find an opponent for you.
– Friends: you’ll be able to invite players from your friend list directly in-game.
– Official Map Tags: highlight official maps released by Ubisoft and the others in the map selection screen.
Bugs fixes:
– Abilities/Gameplay/Campaign:
– Sanctuary – The “Challenge” ability has no functionality.
– Sanctuary – The “Trail of Clouds” will completely stop the movement of enemy units that attempt to cross its area of effect.
– Menu – The tooltips of the Reputation Abilities do not indicate the proper school which they belong to.
– Campaign -The primary quest “The Choice” will not complete when the user upgrades his reputation after visiting an Arena.
– Campaign – The hero cannot interact with a Dragon Nexus near the town of Nar-Heresh
– Campaign – In multiplayer, the resources spawn outside the island on Tree of Plenty map.
– Campaign – The user cannot select any hero for the Epilogue campaign after previously visiting the other campaign tabs
– The Unyelding trait the user receives for finishing the Sanctuary campaign does not work
– The Barbarian Hero trait the user receives for the Wormchopper achievement does not work as stated in the description.
– Create Hero panel’s class specific ability name is not localized.
– Multiplayer:
– The player that is attacked during a Multiplayer session by another player can’t complete any Combat Achievements during that battle
– During Siege, one of the player remains on the map if the other player exit the session.
– If the user is defeated by not completing the condition to re/capture a town or fort in 7 days – he will receive achievements completed by the AI
– There is no confirmation dialog when kicking another player from the lobby.
– Some of multiplayer map name is displayed to English
– A previously saved session cannot be finished after being reloaded, if not all the players rejoin the saved game.
– The user that does not join a loaded game will still have his assets in the game.
– The client remains on infinite loading screen if he joins any Multiplayer server after he lost his internet connection
– Conflux:
– The user cannot buy the newly unlocked items from the Altar of Wishes when reaching a new Dynasty rank, until he advances one more Dynasty level.
– The information provided when using “Compare” is incomplete
– The Online Profile displayed is the one of the previous selected friend, if changing the tab to Online Profile after choosing Compare achievements option from the Friends list.
– The Player statistics transfer from one player to another after using the “Compare” and “Details” .
– When selecting the “View online profile” option for a friend from the friends list, the achievements list shown remains the one of the user.
– The confirmation message received when trying to remove an active widget is not localized
– The user cannot see the details and compare the achievements with the other in “leaderboards” and “friends”.
– After losing the connection to Conflux servers on the transition to the Main Menu, a debug text error is displayed and the Main Menu background disappears
– The user is unable to load any save while in game, after reconnecting to the Internet
– Various:
– None of the artifacts present in the Artifact Merchant menu has a description.