Middle-earth: Shadow of Mordor – Latest Update Brings SLI Support, Adds New Skins & Trials of War

Warner Bros and Monolith have released a new update for Middle-earth: Shadow of Mordor. This new update finally brings SLI support to this open-world game, adds the Lithariel Skin, as well as Lithariel’s Trials of War “Test of Defiance”. In addition, this update packs some specific PC fixes that can be viewed below. As always, this update will be downloaded next time you start the Steam client. Enjoy!

shadowof_mordor_lithariel_challengemode

Middle-earth: Shadow of Mordor Update Build v1636.37 Changelog:

New Features:
-Lithariel Skin available.
-Lithariel’s Trials of War “Test of Defiance” available. (Main Objective: Kill 6 Warchiefs and 15 captains. Lithariel has only one life. Death results in failure. Lithariel does more melee damage, but has less armor. You cannot save during this challenge. Quitting results in failure.)
-New Epic rune granted to player’s inventory “Defiant to the End”. (Additional last chance given to player when equipped.)

PC Specific Features:
-Nvidia SLI support.

Bug Fixes for all platforms:
-Photo Mode: The controller drain/brand SFX persists when Photo Mode is up. Brand SFX no longer persist when pausing through photo mode during a drain or brand sequence.
-Power of Shadow: The hood of the Black Hand’s cloak in the front end appears covering half his face. Eye FX issue fixed for the Black Hand skin in the front end menu. Glowing eyes effect misplaced on Black Hand’s face when dismissing title screen.
-UI/VFX still show Talion as poisoned when One With Nature (Epic) -Dagger Rune is equipped.
-Player can receive duplicate Epic Runes by killing multiple captains with dispatch.
-MOTD is not cycling after one rotation.

PC Specific Bug Fixes:
-Improved messaging when game fails to launch.
-Fixed issue with incorrect aspect ratio being used when changing resolution through the video options in windowed mode.
-Added an option to expose FXAA as part of the motion blur settings.
-Fixed issues with native resolution detection. The game will now use Windows “recommended” resolution.
-Fixed issues with custom resolutions specified in Windows. Users no longer have to delete them.
-Fixed in game benchmark starting too early.
-Fixed not being able to skip benchmark load screen.
-Improved benchmark output files located in “My Documents\WB Games\Shadow of Mordor\*.csv”.
-In game VSync will now use NVIDIA’s adaptive sync when turned on. It will use NVIDIA’s Control Panel settings when turned off.
-Fixed save game issue where starting new game on top of existing data didn’t clear skills purchased.
-Fixed issue with WB Play where entering age under 18 on accident prevented player from ever accessing WB Play.

20 thoughts on “Middle-earth: Shadow of Mordor – Latest Update Brings SLI Support, Adds New Skins & Trials of War”

      1. From what i gathered. The story is bad, the main missions are borring, the map is ugly and empty but the game has good combat and its all about killing orc chiefs.

        1. Then you heard wrong.
          The story is coherent and consistent. Both good for those who know and those who don’t know the lore alike. Although for those who do know the lore it is much better. Although you have huge limitations (duh), it wasn’t bad at all.
          The map is Mordor….the name should have been a good hint. It has desolate places, devastated castles and green areas (??? right?).
          The game is one of the best made this year. It has flaws, but the game is really worth it.

          1. You have missions with determined values as “kill that Orc”. How you go about doing it is completely up to you. Although, I have to say that discovering and trying to explore their individual weaknesses is, in my opinion, exquisite 🙂

          2. A bit different. In Dishonored you have several “scripted” ways to achieve your goals. In this one no.
            Example: You learn that the Orc you need to kill is immune to head shots. Great information to have before trying to shot him with an arrow for a critical hit 🙂
            There is a huge dynamic in it. And the Orcs are never the same. In fact the one you may need to kill could possibly one that rose to that position by killing you 🙂 There is no save game style. When you die, you make your opponents stronger and aid the Orc who killed you rise in the ranks.
            I believe you will enjoy it if you experience it.

          3. Dishonored is not scripted, unless you mean the hitman ways to kill enemies, other than that you can litteraly jump of a tower and stab an enemy without dying, or teleport on top of a tallboy, they didnt script those things, they didnt meant for them to happen.

          4. I really meant the Hitman ways to deal with the mission. Not that the game doesn’t allow freedom of movement.

        1. Wolfenstein was excellent, Shadow of Mordor is good too,but I felt the game was a bit too brown, just haven’t finished it yet

          On another note I’ve yet to still update Shadow of Mordor since they introduced photomode,

    1. Easily my GOTY, we’ll see about FC4 (once they fix the SLI issues), but Mordor is fantastic. Boss battles sucked but the restwas fantastic.

      I don’t get the love for Wolfenstein, it was average at best, far from GOTY material.

      1. Well it was along game with varied envrioment and situations, it had nop notch shooting mechanic and the cutscenes were masterfully made.

        I dont see how is that average when the fps genre has sink so low that every game is a modern war mp shooter with a short and scripted campaign and average combat.

      2. The love for Wolfenstein is the lasting memory. The game itself was average at best, but it was enjoyable. This year, it is more than enough to surpass most AAA games. Sad, really.

  1. It was good the first week i had it…then after you beat it the same two lands are really boring and not worth your time exploring anymore

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