Earlier this month, we informed you about a new DX12 SDK that would be coming on PC. And today, Microsoft has officially announced the DirectX 12 Agility SDK.
As Microsoft noted, games can use the Agility SDK to light up the latest features on any device with the Windows 10 November 2019 Update or newer. What this means is that all upcoming DX12 Ultimate games will not force PC owners to upgrade their operating systems.
Nick Penwarden, Vice President & Engineering at Epic Games, said:
“Our collaboration with Microsoft on the DirectX 12 Agility SDK enables us to easily implement forward-looking Unreal Engine features. Additionally, the new distribution model makes them quickly available to our developer and player communities.”
Tom Holmes, Engine Architect at 343 Industries, added:
“The DirectX 12 Agility SDK allows us at 343 to be confident that the latest innovation from the DirectX team runs for nearly all of our PC players.”
Chris Tector, Studio Software Architect at Turn 10 Studios, concluded:
“The DirectX 12 Agility SDK will allow us to adopt the latest DirectX 12 features faster than ever. We are really excited about what this change means for the future of Forza Tech at Turn 10 and Playground Games.”
DX12 Agility SDK comes with support for the full DirectX 12 Ultimate feature set and Shader Model 6.6.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Take your console fanboyism rant to other site please (wccftech is my suggestion), its a PC focused website, nobody cares with all your rants
Says the one “caring” with a reponse.
You could take your own advice and leave this site and go to IGN or similars.
Whenever Microsoft announces anything……….. bad things happen.
In fact this is working towards reducing segmentation, great news.
The concept is great news. The MS execution of it, will be the dumpster fire, like everything else they do.
I would have agree with ya from 2004 to 2018 but latelly, MS did great for PC gaming.
I’m not referring to just PC gaming. I’m referring to MS as a whole.
However, I don’t even see what great things they’ve done for PC gaming, and if there were any that I overlooked, they were all overshadowed by their attempt to push UWP, and kill the open nature of Windows.
All in all, I maintain my original comment.
They only seem to push these updates to Forza, not seeing these features being used by other devs yet.
AMD FidelityFX released exclusive for PC and Xbox… a lot of Sony fans will be sad
It looks that waiting one year longer for “full RDNA2” was a good idea. Sony created own dev-kits hardware in early 2019, full year before AMD finished RDNA2 for PC and Xbox. Now they confirmed why
“Today, we are very happy to announce that AMD FidelityFX is now available for Xbox!
This news makes it even easier than before to write cross-platform games, with developers able to access select AMD FidelityFX effects with specific optimizations for Windows® and Xbox. Game developers can now utilize further platform-specific optimizations with AMD FidelityFX, straight from the Xbox Series X|S Game Development Kit.
This development is very exciting to all at AMD who have worked to deliver these effects into the hands of even more developers – and we will continue to strive for our highly optimized effects to be at the forefront of cross-platform game development.
Xbox Game Developers interested in getting started with AMD FidelityFX can do so with the latest Game Development Kit (GDK), where samples for Contrast Adaptive Sharpening, Variable Shading, and Raytraced Shadow Denoiser technologies are available.”
The real game changer will be when FidelityFX Super Resolution is available on consoles (i.e. AMD’s DLSS equivalent).
Exactly, and that MUST land on Sony, otherwise it would leave them at a serious disadvantage
PS5 don’t support hardware machine learning. Sony reeleased own console to developers early 2019, one year before MS. This is why AMD said that only Xbox and PC RX 6000 support machine learning
We have no clue how good fidelityfx will be as the smart-upscaling will be taking resources form the normal compute pipeline thus basically eating away at its own gains. Suspect nvidia will have the upperhand with dlss due to the offloading on the tensor cores.
Xbox maximum ML performance INT4 (DLSS):
Nvidia TESLA P4 – 260 TOPS (native 4-bit)
Xbox – 97 TOPS (native 4-bit),
PS5 – 18 TOPS (emulated 4-bit on 16-bit shaders).
https://uploads.disquscdn.com/images/4c760e3951535676980b8fea5e6e1ca82b77483a34aa8c1d4f0990c8c5900e76.jpg
Only GPU with INT4 support DLSS:
https://uploads.disquscdn.com/images/95d5fa92b114cb8508e6ea6c050f81b2dec78c885de0875b5bef1a9f49a8aa4c.png
i would rather se good games than all this tech .
i dont remember a good game that i would be exited .
Try Doom 2016 form ID Software. Really nice game. Because MS acquired ID Software now you can play this game for 1 usd on Game Pass.
Dude. Read my name. What makes you think i didnt play it?
BFG… my mistake
hahaha Killzone Shadowfall xD
hahaha halo infinite xd
https://www.youtube.com/watch?v=U3ajo6khF9E&t=5s
i dont get it
killzone shadowfall still looks great did infamous second son, seems to me the consoles were weak and outdated from the start.
dang, i thought this was something we could install to give us the latest dx features… nope.
so when do we get an update? XBOX has had most of these features for how long now?