Microsoft has announced that it has added a new toggle in Graphics Settings for variable refresh rate in the latest version of Windows 10, Windows 10 Version 1903. This option will allow you to have variable refresh rates in all DX11 games in full-screen mode, regardless of whether a game was previously compatible with VRR or not.
In case you aren’t aware of, Variable Refresh Rate (also known as VRR) is similar to NVIDIA’s G-SYNC and VESA DisplayPort Adaptive-Sync. In short, it allows your monitor to function in a variable refresh rate so that it can eliminate screen tearing.
As Microsoft noted:
“This new OS support is only to augment these experiences and does not replace them. You should continue to use G-SYNC / Adaptive-Sync normally. This toggle doesn’t override any of the settings you’ve already configured in the G-SYNC or Adaptive-Sync control panels.
This new toggle enables VRR support for DX11 full-screen games that did not support VRR natively, so these games can now benefit from your VRR hardware.”
In order to take advantage of this new setting, you’ll need Windows Version 1903 or later, a G-SYNC or Adaptive-Sync capable monitor and a GPU with WDDM 2.6 or above drivers that supports G-SYNC/Adaptive-Sync and this new OS feature.
This feature is disabled by default but you can turn it on and try it for yourselves. As noted, this feature does not work with DX12 so those DX12 games that are not compatible with GSync/FreeSync will not work when you enable this option.
Kudos to our reader ‘Metal Messiah’ for bringing this to our attention!

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I’m honestly confused, was there ever a need to support VRR? It pretty much worked right out of the gate as long as your refresh-rate was within the range of the VRR
I’m with you – This doesn’t make sense to me.
Only game I know of that had trouble with VRR and disabled was Fallout 4
Damn, that’s great news.
I don’t understand how a game can “support VRR”. It’s hardware/driver level is it not?
It’s a bit of both. You must have hardware support first. Hardware support alone the display just tries to sync to whatever it is getting. Once you add software support, the game is actively trying to pace it out so that the monitor can handle it better. Hardware support alone does have issues from time to time. Now that we have OS level support, it’s basically guaranteed to work every time. (nearly).
Can you show me a source somewhere of how this is implemented in software in some sort of technical paper? This is just complete news to me.
I’m not familiar with a technical document on it, sadly.
This article goes a little deeper, but doesn’t offer the technical explanation either.
https://www.techspot.com/news/80369-microsoft-adds-variable-refresh-rate-setting-windows-10.html
So i’m very confused by this, does this work on any monitor for DX11 games? How would they pull that off.
You still have to have an adaptive sync monitor.
So then whats the point i own a G-sync monitor and Nvidia automatically enables it so i’m confused
Essentially, it will iron out bugs where some games would still tear or not refresh at the proper rates.
Without xsync you can’t get the variable refresh at all. This just makes it work more consistently. Previously, especially in older games, it was quite hit or miss.
Well good move.
Any specific examples to cite of DX11 games that stand to benefit from this?
I’d actually like to see tests from current and old games with this in action.
Especially DOOM 16
does it even have dx11 renderrer? only opengl and vulkan
is there a bugs from that new feature ??
Is this the new account of Sp4ctro ?
VRR requires a little bit of hardware that regular monitors havnt got.
game mode just turns off the extra processing a TV normally does which lowers the latency because it has less to do. benchmarks lmao of what? is there any difference between gsync/freesync being on or off? nope. all it is TVs will basically have v_blank 0 which will allow them to have a variable refresh and then so it can communicate hardware agnostically at a variable rate.
no it wont because non gsync/freesync monitors majoritively do not have v_blank 0 which is the absolute requirement for VRR to even work as your panels controller doesnt have the ability to do it. at least from what i understand
lmao enough talk, then you keep talking. makes no sense
VRR is part of HDMI 2.1 specification. Every display compatible with HDMI 2.1 must support VRR.
So I’ll be able to use my Freesync monitor whit GTX 1060??
I know Nvidia support Freesync but it must have Display port which my monitor lack.
Yes but only in DX11 games
so gsync will work on displays such as lg C9 now with this new windows update ?
Here –
Microsoft has announced that it has added a new toggle in Graphics
Settings for variable refresh rate in the latest version of Windows 10,
Windows 10 Version 1903.
This option will allow you to have variable refresh rates in all DX11
games in full-screen mode, regardless of whether a game was previously
compatible with VRR or not.
As Microsoft:
“This new OS support is only to augment these experiences and does not
replace them. You should continue to use FreeSync / Adaptive-Sync
normally.
This toggle doesn’t override any of the settings you’ve already configured in the FreeSync or Adaptive-Sync control panels.
This new toggle enables VRR support for DX11 full-screen games that did
not support VRR natively, so these games can now benefit from your VRR
hardware.”
Useless option.
Those that have FreeSync Monitor got it anyways IMhO.
I have it set to On (FreeSync Range 30-71)
PS.
What it does? IMO it bring down latency a little (0.1 or 0.2ms)
For all of you confused as to what is going on here, if you’ve ever played a game that had screen tearing or jerky framerates while using Freesync, this should fix those issues.
Generally Freesync works without full support, but adding support makes everything work just a bit more consistently.
Weird. Never had a game not work with g sync. I guess this is useless.
It’s not useless. The Batman games all have some issues with xsync and this clears that right up. If you play a lot of older games, this is a nice feature.
Now it its universal and works on any GPU/Display combo and supported on OS level.
For example only some nvidia video cards support VRR but all support gsync so now they will work with VRR