Metro Exodus – Day-1 Update detailed, full patch release notes revealed

4A Games has released the day-1 update for Metro Exodus (which is around 2GB in size) and revealed its complete changelog. According to the release notes, this day-1 patch  adds more filters for Photo Mode, improves VO and subtitles timing in all languages and brings general performance, balance and polish improvements.

This patch also packs a number of PC-specific updates. For instance, HDR saturation has been tuned, there are Motion Blur options, there are additional HUD removal options and there are some RTX improvements.

Regarding RTX, 4A Games has tuned DLSS sharpness to improve image quality and has updated learned data for DLSS to improve image quality with DLSS on. As such, we’ll re-test DLSS in order to see whether the image quality is improved when using DLSS.

This patch will be auto-applied to the game once it’s been unlocked to everyone, and you can find its complete changelog below.

Metro Exodus Day-1 Update Release Notes

ALL PLATFORM UPDATES:

  • Added more filters for Photo Mode
  • General bug fixes
  • General performance optimisations
  • General balance improvements
  • General polish improvements
  • Improved VO and subtitles timing in all languages


PC SPECIFIC UPDATES:

  • Tuned HDR saturation
  • RTX Improvements / Bug Fixing
  • Added DLSS Support
  • Additional HUD removal options (coming soon to console) when playing in Ranger Mode
  • Added Motion Blur options (coming soon to console)

ADDITIONAL PC FIXES SINCE REVIEW CODE WAS SENT:

  • Fixed Locking of player input after scene of rescuing Yermak
  • Removed v-sync option from benchmark launcher
  • Tuning and fixes for Atmos audio system
  • Fixed memory corruption in DX12
  • Fixed crash on launching game on old AMD CPUs
  • Fixed crash after changing of resolution and Shading Rate to 4k/4x on Video cards with 2Gb and less
  • Fixed blurred UI when DLSS is enabled
  • Fixed visual artifacts for RTX high mode
  • Fixed input lock in when patching gas mask during combat
  • Fixed forcing to V-Sync on after alt-tabbing the game running at maximal available resolution for the monitor
  • Fixed crash when pressing ALT + Tab during start videos
  • Fixed forcing of V-SYNC mode if the game resolution is different than the desktop
  • DLSS can be applied in the Benchmark
  • Tuned DLSS sharpness to improve image quality
  • Updated learned data for DLSS to improve image quality with DLSS on

14 thoughts on “Metro Exodus – Day-1 Update detailed, full patch release notes revealed”

  1. Good first patch. If DLSS ends up being as clear as the 3dmark video we saw, i’m going to be playing this on day 1! But they keeping my hopes down.

    1. > If DLSS ends up being as clear as the 3dmark video

      That will never happen, that benchmark was rigged, they used extremely blurry TAA that you won’t find in any game, so DLSS ended up looking better.

      Plus it’s a short fixed sequence so it’s easy to train.

  2. Cool, absolutely can’t wait for the game to come out in a few hours. Been waiting a long time for this one, and I’m loving everything about it so far.

    Give me a shot of that cheeky breeky to hold me over for S.T.A.L.K.E.R: 2!

    1. Kudos ! Yours is the BEST comment under this Topic. Well put. I wish it turns out to be true though, haha.

      BTW, this place actually lacks serious Moderation. Check some of the Memes/Gifs posted here though, few of them are quite offensive and annoying, at least in my opinion.

      Very cheap, tbh.

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