Metal Gear Solid: Ground Zeroes – PC Versus PS4 Comparison, PC Graphics Options

Konami has recently showcased the PC version of Metal Gear Solid: Ground Zeroes during a livestream. In case you missed it, there is no reason to get upset as IMGUR’s member ‘TheJackdaw’ has captured two images and shared a comparison between the PC and the PS4 version. As we can see, there is massive increase in the game’s LOD values, and there are also some additional effects. In addition, NeoGAF’s member ‘deeptech’ has shared an image showing the PC graphics options that will be available in it.

Regarding the PC Graphics Options, here is a translation (from top to bottom):

– Window Mode
– Resolution
– Display
– Vsync
– Framerate
– Model detail
– Textures
– Texture filtering
– Shadow
– Lighting
– Screen filtering
– Effect

Metal Gear Solid: Ground Zeroes on the PC will sport increased number of simultaneous light sources, increased number of models displayed on-screen and increased shadow resolution. In addition, Konami might implement be some NVIDIA features. Also, it appears that the game will support Screen Space Reflections (as they are noticeable in the second comparison).

Enjoy the comparison (you can also find a gif comparison below the images)!



94 thoughts on “Metal Gear Solid: Ground Zeroes – PC Versus PS4 Comparison, PC Graphics Options”

  1. They look the same, texture quality and lighting, but the PC version seems to have some slightly more stuff on screen. (Look at the tents in right photo in the upper right.)

    1. Disagree on the lighting. You can clearly see more lights in the first image. The article even says the pc version has more simultaneous light sources

      1. More light sources = more object that emit light. I meant the shaders are the same, and the lighting looks the same. Look at the second picture, the lighting is almost completely identical. More light sources is great though.

    1. Meh I popped in a $120 GTX 750 into my stock PC and I can play games at a similar (sometimes better) quality than the PS3, and have games much cheaper. That 750 is godsent! (2014 AAA games generally run at 1080p, 60fps and Medium settings).

      1. I think the PC version looks a lot better here and that is by comparing some horrible low resolution pictures. Think about it, even Youtube’s low bit rate videos mask lots of details when comparing games and yet this video is worse and I can see a massive difference.
        Not to mention the higher resolution etc.

  2. I’m impressed. Usually any differences are grossly over exaggerated but this looks pretty significantly different. Although I’m sure the screens captured were ones specifically used to demonstrate the clearest differences. I wonder how noticeable it will be in TPP

    1. Remember when you said that you dont get why pc gamers get pissed by ubisoft saying that far cry 4 on ultra is the same as the cosnole versions and said “if the console versions let them achieve their vision then what is the problem?”

      Well, the very same site you posted gamepur has a comparison with the ps4 version in which it was dowgnraded from e3, from what i read from members here though the pc version is not downgraded and looks exactly like e3.

      Dice also made a statment and said that if the console versions are maxed out on consoles then ubisoft doesnt put much effort into it.

      Anyway long story short no game on either console reaches the pc version of any game.

      Crysis 3 run under the lowest settings on consoles, max payne 3 and meto run on low so did bf3.

      Even new games like cod, wolfenstein that are 60 fps are not maxed out on consoles.

      Bf4, watchdogs all run 900p high settings. Shadow of mordor is high settings with 2 settings on medium and xbone has all settings on medium

      Infact even shadow warrior that was said by the developer to be maxed out on ps4, got downgraded.

      The 120$ in usa right now 750 ti can run any game better than consoles.

      What pc gamers have been saying since the specs came out for the next gen cosnoles is true, they are underpowered.

      1. Yeah, I have a GTX 750 and it pretty much matches the consoles at the very least.

        Any idea what resolution Mordor is running on consoles? I’m playing on Medium settings 1080; with AO off and Textures on Low, and I get between 50-60fps.

        Watch Dogs on Medium settings 1080p and 50-60fps as well.

        My singular regret now is that my card only has 1GB of VRAM, so for all 2014+ open world games, I can only run Low textures. In linear games I can bump it up to Medium.

        1. its 1080p high settings on ps4 with shadow and draw distance on medium and 900p with most settings on medium on xbone, 30 fps on both.

          Watchdogs 900p high settings on ps4 30 fps, 792p med-high settings on xbone 30 fps.

          I am sure there are 2gb cards of this version.

          1. Oh wow, 30fps, I forgot about that. In that case, the GTX 750 would easily be able to beat the X1 and PS4. Yes, there are 2GB versions now, but they were not there at launch. And even then, in February, everyone was telling me 1GB was enough, so I probably would have still sticked with the 1GB version.. At that time we still didn’t have Watch Dogs, AC Unity, FC 4 and Mordor for example. And I was able to run High/Ultra textures for most 2013 games.

          2. I have a 750 TI 2GB and have been playing games just fine at medium GFX at 50+ FPS and they look fine when im playing them. So im happy lol.

  3. Reflections , Surface Quality , Draw Distance and Lighting Quality are a lot better on PC . Reflection , LOD and Lighting quality difference can be noticed easily .

    1. Not to mention shadow quality, which was confirmed by Konami but isn’t noticable due to the low quality of the images. I also believe they are using a superior SSAO technique on the PC version.

      1. Ah , yes that too . Shadow Quality in all Metal Gear games on consoles is low . We saw that in MGR and Ground Zeroes as well . PC version had a lot better Shadow Quality and Konami confirmed that MGS V will have better Shadow Quality as well .

    1. wow are you dared to call me clueless in a comment… and you could not even see the reflections coming from the water from the rain. Even the textures have more detail in them and not just a higher AA but actual detail.

      1. I see the reflections, but I didn’t count it as a major difference. It’s not something that you can call as a “next gen” feature. Well, at least I can’t, but you probably can, lol.

        How you could see “more details” in the textures in that overcompressed image I have no idea. You indeed more clueless than I thought.

        1. lol what kid? I was pointing out differences you just make things bigger then they are. And next to the PS4 version the lighting and reflections oh and shadows are a MAJOR DIFFERENCE from the Console versions. And yeah I can tell even by those low res gif’s… if you can’t see it maybe you just need your eyes checked…

          1. You better follow that rule, otherwise there will be another failure such as AC: Unity. Amount of BS I heard from you is truly immense. I’m surprised you haven’t created a new account after that shame.

          2. yeah but I owned up to it. seeing gameplay that was a false but looked great. oh well. I got over it. At least the far cry 4 footage I seen is living up to what I saw 🙂

            Besides only babies hide and make new accounts.

          3. why are you laughing you were on Nvidia’s tip hardcore on their own site when I said how wrong Nvidia was with it’s gameworks program and you went off and off about how Nvidia was king of the world type BS and how AMD was garbage… and now you are riding AMD’s tip.

          4. You need to learn how to read, I criticised both NVIDIA and AMD, I criticised NVIDIA for TXAA, I criticised NVIDIA about their poor Compute performance, I criticised NVIDIA long ago during the pixel shader 2.0 problems. I wasn’t convinced by AMD about Mantle, I criticised AMD about their single-thread performance.

            It’s called seeing both sides and finding out which is better for me, not being a fanboy for companies, that’s just stupid.

          5. oh I know how to read. I can find and post the post man. And I remember the convo being hilarious. I am shocked Andrew did not delete the whole thread of post.

            Besides it just seems like guys like Nines just likes to bash any article dealing with Nvidia.

          6. About what? PhysX? I’m sure people see me as an NVIDIA fanboy, people even said so but that’s not my concern, it’s their problem not mine if they can’t see both sides. It’s a bit like AC Unity, because I’m more technical and can appreciate that side while not liking Ubisoft for their ways.

          7. oh well that was then this is now. Back to far cry 4. oh btw if you want to use the fov slider you should get a legitimate copy. Unless you really did buy the game

    1. huge difference? lol. only the lighting in the water from the truck is noticeable and im sure ps4 could of done that if they had an additional year of dev time like this did.

      1. What would they do in this additional year , give birth to a more powerful hardware for PS4 ?

        It’s x86-x64 , 2 years of 3 it doesn’t make any huge difference , consoles API at this point won’t improve in terms of performance only in terms of usability.

        1. Are you suggesting they try to mate the Xbone and the Puss4? Are they even part of the same genus?

      2. obviously graphics will improve in the future and games will look better but pc will have better graphics each time.

        1. The PS4 is almost exactly like a PC in terms of programming for it. (said by some devs themselves)

          So no, it will not improve, they know how a PC works. PS3 and XBOX 360 were hard because they were new systems with different, unsual ways to program games for. Not the case with the new-gen.

          1. They will improve but not by much, if you expect graphics in 2 years to look the same as the do now…..well yeah, that wont happen. It wont be like x360 or ps3, they wont manage to do anything like uncharted 3 or tlou but they will improve a bit. The hardware is weak but its not maxed out since the engines are not even utilizing it.

            Still a low end pc would beat the consoles easilly and thats funny.

          1. he found me in a post i made about ubisoft lying and holding graphics back on pc and told me that i was wrong and a shill, i told him, what about parity with xbone Didnt you see how the ps4 version run worse on piss4? I guess there is no conspiracy there, just piss4 being a piece of crap. Am i right?

            He started ranting like a tool 😀

      3. As he said “huge difference on draw distance, lighting and effects.”

        Don’t know if you saw that we was referring to draw distance, lighting and effects and not the PC version overall.

  4. Awesome can’t wait to play this game looks so awesome!
    Thank you Konami !
    No more Ebolasoft(Ubisoft the worst disease for PC gamers)-FC4

  5. Some people here must be blind. The difference is HUGE. Seriously just look at the number of dynamic lights on pc and the increase in lod distance. It brings so much life to the scene. The PS4 pictures look flat in comparison.

    1. They just increased the draw distance and lod. That’s the biggest difference here. In some games it can be done in 2 minutes via config files. Not sure why everyone is so excited.

  6. Lighting and Shadows, the amount that’s able to be calculated at once without any ‘fogging’ outside of ranges and in distance rendering will be more advanced for sure. Though, those screenshots suck of course, am sure pixel-quality will be a small boost though not in emphasis due to tessellation.

  7. pretty impressive. I bet the 1080×1200 screens shots will be even more impressive. Konami did very well with the lighting, lod, even the textures have added detail. oh and those refection’s bring more life to the game as well.

        1. Yeah there really is a huge difference from 60fps to 144fps/120fps gameplay, Doesn’t matter if its First person, Third person, Action adventure or even an RTS game.

          People who have never played games on high refresh rate monitor wouldn’t have a clue.

          1. i know there is a difference ,but you need to understand that this game is coded for 60fps max, and 60fps doesn’t limit the gameplay like 30fps does. i guess it’s a shame you won’t be getting it then

          2. Yep and it was a bad design choice to do so.

            Also not a shame since I’ve already finished this 1 hour game.

  8. Hard to believe that there is actually a notable difference in graphics quality, something rare coming from a console port.

    1. game engine and code in general is for 60 fps… they would have to re code everything for that. just be happy they put in what they did. Unlike what S/E did with FF13

    2. Game capped at 30fps = complaint
      Game capped at 60fps = still not satisfied and complaint

      Gamer seriously………

  9. pc has more rocks in?? Look at first gif!! PsPoor loses. I hope gta gives pc more grass to. Lol

    Looks good but they could push pc even higher. Sick of parity and devs limiting pc becuz of peeS4..

  10. The NUMBER of objects and the amount of foliage is the SAME, you don’t see them on console due to low draw distance. If you come closer you will see them. Have you never tried to increase and decrease the draw distance in any TES game? Why is it so hard to understand?
    There is some grass right under his legs and the amount is the same on both screenshots.

    The only reflection I see is in the puddle, and the presence of global illumination is need to be confirmed first.

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