Pumpkin Jack feature

MediEvil-inspired PC platformer, Pumpkin Jack, will support Ray Tracing & DLSS

Headup Games and NVIDIA have announced that the MediEvil-inspired PC platformer, Pumpkin Jack, will support Ray Tracing & DLSS. In order to showcase the game’s Ray Tracing effects, NVIDIA released a new RTX trailer that you can find below.

Nicolas Meyssonnier, creator of this platformer, will be using Ray Tracing for multiple effects. The game will have ray traced reflections, shadows and global illumination.

Pumpkin Jack is a Spooky Scary 3D platformer in which you embody Jack; the Mythical Pumpkin Lord. Players will dive into an Epic Adventure through otherworldly landscapes and help the Evil annihilate the Good.

Pumpkin Jack is coming to the PC on October 23rd, and you can download its demo from Steam. Do note that the demo does not currently have any of the RTX effects.

Enjoy!

Pumpkin Jack | Ray Tracing and DLSS Gameplay Reveal

18 thoughts on “MediEvil-inspired PC platformer, Pumpkin Jack, will support Ray Tracing & DLSS”

  1. Look mom, I can see myself in the water puddle! Also including effects that I wouldn’t have noticed in the game without a 40 second comparison video!

    1. You’re overreacting. The whole lightning, shadowing and reflections are changed. Dont minimize it when its not the case. This seems to actually be one of the better implementations of rtx

        1. Thats the point of RTX, you dont add it manually, its calculated real time by the card. Thats the whole point of this tech. Shadows, lightning, reflections.

          1. And you still have to waste time baking in shadows and lights while also sucking nvidias tiny taiwanese cxck

          2. No you don’t. You can get a fully ray-traced game at the cost of performance, assuming the developers choose to do it. There’s a game called Stay in the Light which uses RTX on a larger scale. Maybe you can check that out instead going off.

      1. It kind of only looks impressive because other similar effects weren’t placed in their place. I mean, it has a simple circle shadow under the character, point lights are missing, a poor SSR implementation and other things non-rtx features can easily handle.

    1. Nah, its not even close!
      While RTX is cool n all, 3DFX’s Voodoo was LEGENDARY! It was a night & day difference!
      RTX is more of a “looks cool but I can live without it!” kinda update to the visuals.

      1. That’s because RTX isn’t implemented fully by any game other than Quake 2. Most games still use a combination of raster and ray-traced technology.

  2. Look mom, I can see myself in the water puddle! Also including effects that I wouldn’t have seen otherwise without a 40 second comparison video!

  3. So…. Without RT looks liks PS2 game with low quality shadows, not even a simple reflections, there is no reflections at all!
    And a static low quality lighting and ooof those low quality textures my gawd!

    So you’re telling me, that this game needs RT to have those BASIC visuals?
    Yes BASIC.

    RT Shadows look like GTA5 High shadow, sharp not soft (at least on trailer)
    RT Lighting looks like typical dynamic lighting, we all see it in past games in past decade.
    RT Reflections are lookig good.

    Scum move as f*k.

  4. good for them getting practice with ray-tracing and probably getting some cash from nvidia. but this look would have been achievable at many times the framerate with a simple planar reflection for the water and standard shadowmaps.

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