Gouty McGouterson has informed us about some news for the supposedly ‘dead’ mech mod for Crysis Wars, Mechwarrior: Living Legends. The development team has released a new hotfix for this amazing mod that addresses some performance issues and bugs that were included in the 0.7.0 release.
In addition, Gouty has created an easy (combined) installer for those who want to give this mod a go.
What’s more interesting is that the development team will still provide patches with balance changes and bug fixes, and that an organised mapping team will continue to create custom maps.
This obviously means that this mech mod will stay alive for as long as the community supports it.
Or at least until they get a C&D letter (and let’s hope they won’t).
Here is the changelog for version 0.7.1 of MechWarrior: Living Legends:
————- Added TC_Enkeladus Big texture optimization for most of the assets Fixed Solaris Arena rankings not appearing Fixed Thanatos spawning off-map Added orange line to Aerospace heat indicator Fixed Long Tom HUD bug Adjusted free reticule & torso pitch values on all Mechs Reduced crouch pitch bonus to +10‹ (was +20‹) Radar bug fixed on several variants Adjusted Mech/Tank HUDs to be more legible Fixed missing camos for several Mechs & weapon pods Corrected buy menu mouse scrolling speed Fixed several incorrect/inconsistent buy menu descriptions Fixed collision proxy in Avatar torso Fixed Chimera exploding from splash damage when mounting LRM-type weapons Fixed Bushwacker, Shadowcat, Black Lanner torsos disappearing upon destruction Fixed (c)UAC10/20 display names for consistency Increased firebomb reload time Fixed AC10 & AC20 impact sounds not playing Corrected cNarc lockon range Fixed PPC shots spawning double particles & sounds Modified PPC impact properties (Slightly better performance) Fixed HVAC ammo in buy menu Fixed BA Bear MG not automatically being replaced upon buying new BA weapons Fixed APC only available to Clans in puretech Fixed top-mounted weapon convergence issues on Bushwacker, Catapult, Daishi, Loki, Masakari, Ryoken, Warhammer Fixed sounds for Solitaire not working Adjusted Uller hitbox proxies Fixed Atlas movement bug when moving forward while pitching down Fixed Atlas shooting self (e.g. Hitting self with NARC when pitched/twisted at certain angles) Removed Ares 3rd person Added new engine sounds for Ares Added Uller, Warhammer, Loki, Thor, Madcat MkII, Blood Asp F & G variants Clan Large Pulse Laser -10% heat per shot Firebomb fire rate interval increased to 5 seconds from 3 Global cbill accumulation slowdown changed to -10% (from -20% in 0.7.0) Removed audio from radio messages Heatsinks properly repair when asset is repaired (damage warning does not disappear from HUD) Adjusted heat properties of several maps to be more inline with more punishing heat system (hot maps less hot, cold maps less cold) Small optimization pass on TC_IvoryTower, TC_Frostbite Removed several laser turrets from TC_IvoryTower
TC_Altay: -Fixed missing objects -Added repair pad to D3 base, removed Mech hangar’s repair ability -Moved spawngroup entity of easternmost base to VTOL tower to make spawn location more obvious to players -Light optimization pass
TC_Marshes: -Fixed dips in ground around northern base; fixed light post in middle of repair pad -Fixed floating lights in middle base -Fixed untextured trees
TC_Taiga: -Fixed invisible terrain inside easternmost base -Moved OOB area lower to fix OOB warning when inside deep lakes -Fixed missing dam objects -Fixed CL aero runway’s broken buyzone -Fixed IS VTOL hanger floating when hit with C8
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email