Massive-scale sci-fi arena FPS PlanetSide Arena is going down, servers will shut down on January 10th

Well that was fast. Daybreak Games has announced that it will be shutting down the servers for PlanetSide Arena on January 10th, 2020. PlanetSide Arena launched in Early Access in September 2019, and a full release was planned for January 2020.

In case you weren’t aware of, PlanetSide Arena was a new massive-scale sci-fi arena FPS. The game was promising to bring the franchise’s signature scale to arena competitive game modes. PlanetSide Arena would also feature player classes, combined arms gameplay, and seasonal progression.

Daybreak Games claimed that the game’s population levels made it impossible to sustain the gameplay experience it envisioned. In other words, the game flopped.

As Daybreak stated:

“While our team set out with an ambitious vision for a game that combined the massive-scale combat and camaraderie of PlanetSide through a diverse collection of new game modes, it has become clear after several months in Early Access that our population levels make it impossible to sustain the gameplay experience we envisioned.”

And that is that everyone!

10 thoughts on “Massive-scale sci-fi arena FPS PlanetSide Arena is going down, servers will shut down on January 10th”

  1. LoL. Didn’t this launched into Early Acess like 3 months ago ? Well that was quick, it must have been terrible game if is dead this quickly

  2. Failed launch? More like it exploded while still on the launch pad. Who at “Daybreak Games”, thought that this thing was a good idea?

  3. Excellent. Let that sh.t die.
    The devs dont care about the main game and they did a garbage atempt to get the battle royale money…..

  4. people are craving for good games, be them single or multiplayer games. There are a lot of successful MP games, even more so than SP games right now. So just make a good game and you’ll be fine, people are just more picky (as we should be)

  5. From what I read they promised no predatory monetization and soon after did just that? (I guess they have to make money somehow off a “free” game, I get it. But they were kind of misleading pre-launch)

    Also, overwhelming scale made new players confused and no one felt connected or part of a team because of size.

    Seems a winning combo would be: Single + Multiplayer. Smaller scale, less grinding, no predatory cash grabs, pay a fair price for the game, with no micro-bs and have ability to host your own server and even access to mod.

    But I dont see many companies taking that route.

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