Magicka: Dungeons & Daemons DLC Released, New Patch Unleashed

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Paradox Interactive and Pieces Interactive have an all-new challenge for spelling champions everywhere, and has today released a new DLC pack for Magicka, the award-wanting action-RPG series. Magicka: Dungeons & Daemons includes an epic new dungeon-based tale to be played in single-player or co-op modes, with new monsters and obstacles, and a super-secret hard mode.
In addition, the development team has released a new patch for its title that updates the game’s version to 1.4.9.0 and fixes a number of issues.
You can view its changelog below, as well as some screenshots and a trailer for the game’s new DLC.
Enjoy!
Magicka Update 1.4.9.0 Changelog:
-Added some missing characters to certain fonts. Continuing our commitment to offering characters to all fonts everywhere.
-Fixed a pathfinding crash. Took us a bit, but we found it.
-Fixed disappearing boss Vlad. Turns out he was just at the bar up the street.
-Fixed a crash when killing frozen Khan (and possibly other bosses). KHAAAAAAN!
-Fixed camera issue when being revived by the fairy. Fairies weren’t previously aware of auto-focus.
-Fixed NPC spellcaster AI sometimes freezing up. After taking some public speaking classes, though, the NPC finally warmed up.
-Mobs are now able to spawn their own kind upon death. That sounds kinda gross, actually.
-Added some new functionality to scene scripts. Scene scripts run. Run, scripts, run!
-Reduced the physical damage resistance of Enraged Goblin Warlocks. Let’s face it, Warlocks sound all-powerful but they’re really just a bunch of pansies.
-Fixed a localization crash. Que haya sido reparado.
-Fixed a crash with the Performance Enchantment magick. Talk to your doctor first.
-Fixed a crash that occurred when firing a water projectile during a level transition. That’ll show those pesky levels who’s boss around here.
-Fixed an issue with collision checks that resulted in multiple fall damage. Large Hadron Collider consulted, collisions now in check.
-Fixed certain lights being removed when restarting a scene. Disco disco, good good.
-Fixed scores being inconsistent between client and host in challenges. Issues resolved with just a couple trust falls.
-Fixed script delays being reset when restarting a challenge level. No more delays, the movie will finally be coming out soon.
-Fixed element icons getting stuck highlighted when disabled (as in Elemental Roulette). Now if we could only get our car’s dome light to turn off.
-Fixed a crash where players were gripped during level transition. Now they’ll just be gripped in anticipation, amirite?!
-General stability improvements.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email