Mad Max – New Update Improves Performance In Several Locations, Adds Steam Controller Support

Avalanche Studios has released a new update for Mad Max. According to its changelog, this update comes with various map improvements and fixes, adds Steam Controller support, and improves performance in several locations. This patch will be auto-downloaded from Steam, and you can read its complete changelog below.

Mad Max – Update #4 Changelog:

General Updates for All Platforms:

  • Map improvements and fixes.
  • Fixed a problem with a draw bridge’s winch in Great Watcher.
  • Fixed an instance where The Jaw’s locks couldn’t be destroyed.
  • Fixed several issues involving projects in Strongholds
  • Improved performance in several locations
  • Corrected a couple of annoying softlock issues
  • Corrected how Warcriers would suddenly stop doing their job if Max would leave the area and then come back without disposing of them.
  • Fixed a camera problem in some instances
  • Fixed an instance where Insignias wouldn’t be accurately tracked after being destroyed.
  • Polish of collision meshes against the certain terrain and objects
  • Fixed a couple of persistent UI issues
  • Corrected the momentary inability to use Fast Travel after certain Wasteland Missions.
  • General bug fixes

Win64 Specific Updates:

  • Steam Controller support added to the game.
  • Fixed an issue where the Resolution defaulted to a lower setting. Saves should now retain the player selected Resolution.
  • Fixed an issue where overall volume remained low after adjusting Volume settings.
  • Fixed a problem with the Refresh Rate setting being reset to 24hz with the previous patch. Those settings now correctly persist through updates.
  • Fixed a problem with remaining stuck in Jeet’s Stronghold after completing the Dinki-Di’s mission in some cases.
  • Fixed a UI conflict issue for Settings not being saved when selecting an option with the mouse and then using the keyboard to change and confirm the change.
  • Implemented a Virtual Keyboard for when accessing WBPlay credentials fields with a controller.
  • Implemented a smoother loading screen transition across the screens when using a multiple screens display setup.
  • Fixed missing images for certain keyboard functions in the Keymapping Options Menu.
  • Corrected instances where the Pause menu would display incorrect control labels when switching between Keyboard+Mouse controls and a Controller.
  • Fixed a navigation restriction problem after using Escape to exit certain menu panels.
  • Fixed the problem with accessing a Challenge Category once that category was completed.
  • Polished controls in the Map screen to avoid having the “Action” control result in placing a Marker in the map.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email