Here Is The Legend of Zelda: Ocarina of Time’s Gerudo Valley Recreated In Unreal Engine 4

CryZENx has released yet another new map from his Zelda Unreal Engine 4 project. This time, CryZENx has recreated the Gerudo Valley in Unreal Engine 4.11. The good news is that CryZENx has provided a download link, meaning that everyone can go ahead, download and play/explore this map.

Those interested can download The Legend of Zelda: Ocarina of Time’s Gerudo Valley recreation in Unreal Engine 4 from here.

As CryZENx claimed, the map was created from scratch and is based on the 3DS version of The Legend of Zelda: Ocarina of Time.

We should also note that we are almost certain that due to its “map” nature, this project won’t be terminated. Which is good news as – contrary to a lot of other recreations we shared in the past – players can at least download and explore this environment.

Have fun!

Unreal Engine 4 [4.11.2] Zelda Ocarina of Time / Gerudo Valley

6 thoughts on “Here Is The Legend of Zelda: Ocarina of Time’s Gerudo Valley Recreated In Unreal Engine 4”

  1. Cool beans, on the note of putting Nintendo characters on pc I’ve been messing around with the WiiU emulator cemu. The latest version works with a 360 pad and I actually got Bayonetta 2 to load. It’s rough, missing sound and doesn’t look the greatest since cemu doesn’t have custom resolutions to scale to I think its outputting at 720p natively and without any option to force AA. Still it was a hoot to finally play some Bayonetta on PC even without the sound. Also surprisingly once the action started the response time and frame rate held up pretty smooth. So well in fact that if I try to play in windowed mode it goes spastic fast, I’m guessing that its running well over 60fps and in this game gamespeed is tied to

  2. i had nothing better to do while drinking my coffee…

    this is the most uninteresting thing i’ve seen since the last time somebody recreated something in unreal 4.

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