L.A. Noire 2 could very well happen; Rockstar doesn’t count out the possibility of a sequel

Some liked it, while others hated it. Truth is that L.A. Noire was a special game, an adventure game that was quite different from all other Rockstar games and took advantage of an interesting facial capture technology. And although the game didn’t sell as good as GTA IV, it did pretty well for a new IP and a sequel could happen. At least that’s what Rockstar has stated in their recent Asked & Answered series.
When a fan asked about the possibility of a sequel for L.A. Noire, Rockstar said that we should not count out the possibility of a new game in the L.A. Noire franchise in the future. This does not mean of course that Rockstar is currently developing its sequel, so don’t get your hopes up. At least not yet.
As Rockstar stated:
“While there won’t be any more DLC or additional content for the current release of L.A. Noire (we’re all too busy working on Max Payne 3, GTAV and other games to come), don’t count out the possibility of a new game in the L.A. Noire franchise in the future. We simply have not decided anything. We’re all very pleased with how that game turned out and are considering what the future may hold for L.A. Noire as a series. We don’t always rush to make sequels, but that does not mean we won’t get to them eventually.”
L.A. Noire was initially a console exclusive title but got ported to the PC a few months later. Its PC version was locked at 30fps, though there are ways to overcome that limitation and unlock it. Lets hope that its sequel will be better in every area and that its PC version will be better than its predecessor.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email