Konami has just confirmed the rumored “Alucard” DLC for Castlevania: Lords of Shadow 2, called Revelations. As the Japanese company claimed, Revelations will be released on March 25th (on Xbox Live and PSN, there is still no mention for a PC release) and will allow users to play as vampire Alucard, Gabriel’s son.
Revelations takes place within the world seen in Castlevania: Lords of Shadow 2. As the vampire warrior Alucard, players must discover his secrets, unearth the true extent of his involvement in Dracula’s story and set in motion the events of Castlevania: Lords of Shadow 2.
The DLC expands the incredible story of the recently-released sequel, with the fate of the Belmont clan unveiled. Alucard has his own unique, powerful abilities, including use of the Glaciem and Igneas powers. Similarly, Alucard also has vampiric abilities which allow him to transform into a wolf, a swarm of bats and even turn back time! Blood fuels your capabilities, drink the blood of your enemies to intensify your immortal powers.
Konami has also released the first screenshots for this DLC that can be viewed below.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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When I saw the reviews of the game, I couldn’t believe it. I couldn’t believe that the game could have gotten such low scores since I enjoyed the first game so much. Sadly, the game was such a disappointment and really doesn’t live up to the first game. MercurySteam screwed up big time.
Did you played it? What else you disliked besides stealth segments/puzzles ?
Yep I played it. The story is messy and there’s so many things about the game that just felt terrible. I don’t want to spoil anything for you. Also, the game’s modern setting is REALLY bad. I mean, seriously, why the hell is DRACULA running through factories? When you play the medieval segments, the artstyle can be amazing but sadly the modern setting brings this game down. Then there’s also the fact that some enemies feel a bit cheaply designed as well. This is just a few of the problems. The combat is great though but it feels like it isn’t using it’s full potential because of the fact that the Void/Chaos meters run out. Sure, the Void/Chaos is supposed to be a substitute for Light/Dark but they just could have made it so that you could freely swap between weapons while at the same time being able to use the different modes. The problem is that while the Void Sword and Chaos Claws have lots of moves, you always mostly end up using it for it’s intended purpose such as gaining health and breaking armor. You can never go “crazy” with the combat due to these limitations.
I played it and i really liked the game.They made a mistake with stealth puzzles but exploring,combat,boss fights,platforming,voice acting and story was great.
Modern setting had some amazing levels,with modern gothic architecture.Factory part was boring but it didn’t bother me that much,it was different from other parts of the map.Every other modern location was great for me.
Combat was not limited like that(DmC for example, hit the red enemies with red weapon ,hit the blue ones with blue etc),you could freely use void&chaos power whenever you like bc their combos do the highest damage.Chaos wasn’t only for breaking armor,it was also useful for the blocking enemies and there were lots of them. It had powerful ranged attacks,same as void sword,you could brake enemy blocks and you deal a lot of more damage.
I really mastered LoS combat XD ,so it was easy to pick up combos in LoS2 and when you learn all the combos and use them in the right time,the combat is just amazing,so fluid.
Game has its flaws but as whole package, it is a great h&s game.
To me the game was a 6. The things that I mainly liked were the combat, medieval parts of the game and the pleasant scenes between Drac/Marie/Young Trev. I hated the story to be honest.They just didn’t due justice to Gabriel’s story.
(SPOILER WARNING!!)
First Alucard wanted to kill Dracula but now he wants to be best buddies? Also, one of the worst things about the game is that you don’t directly fight Satan. You fight a damn meatsuit. Seriously? That’s the best Mercury can do? What’s even worse, is that while Satan is basically unscathed (Alucards body took damage), Dracula (who was just in a huge fight), simply kills him with a damn combat cross. That is just a PITIFUL way of killing Satan. The conclusion was the worse though. The game’s story was just messy and constantly failed to establish itself.
About the combat. I don’t think you understood what I meant by limited. I honestly prefer it when H&S games have huge varieties of combos, that’s what makes it great to me. Yes in DmC, there were color coded enemies but when I referred to “limited”, I mainly referred to the weapons. I just would’ve preferred it if I could change between my weapons all the time. That way, the combat would have really shined and it’s potential wouldn’t have been so hindered. When I spoke about the chaos claws being used to break armor, I forgot to add in the shielded enemies as well.
SPOLIER
There is a reason why Alucard made that offer,there is nothing wrong there. “The enemy of my enemy is my friend”
Later on even early on,Alucard realizes that there is still a
connection between them and he saw how Drac reacted to the young
Trevor and Marie.It made the pact even stronger,that moment when he remembers was just beautiful.Same thing with that scene with Victor,he saw glimpses of himself(Gabriel) there,also great moment.
Yeah,last fight wasn’t on the same level as in the first game,it was decent but honestly i expected more in terms of difficulty but it was ok.
The thing with the combat is that you had to manage your powers,if you had the bar full all the time it wouldn’t be as challenging.If you had more combos with the whip you wouldn’t use the powers that much.
“I just would’ve preferred it if I could change between my weapons all the time” I don’t understand xD,you can change your weapons on the fly,in the middle of the combo,when in air you have so many options how to go down.Idk it was superb for me.Last time that i had this fun with the combat was in DMC 4 and LoS1 of course.
SPOILER
But the point of Alucard’s existence was to destroy Dracula. I hate how he became instantly best buddies with Dracula. I would’ve preferred some character development and they could have handled the Dracula/Alucard development better. Victor? That whole segment with him was a joke. They killed off a character they just introduced and it’s obvious that his character was just there to progress the plot.
Dude, you still aren’t getting what I mean about the combat. I’m not talking about full bars. I would’ve preferred it if the different weapons were just that and not a buff. So in a nutshell,it would have been better if you had access to the three weapons and could use them whenever irrespective of meters but at the same time you’d still have meters to use the healing/ breaking armor and shield buffs. So you get three base weapons to use that gives you NO buff such as healing or breaking armor/shields but you can use Light/Dark magic to activate the buffs. Think of it as LoS when you had the combat cross and can use Light/Dark magic but with the ability to use 3 weapons and access those buffs. Do you now get what I’m saying?
Their deal was to defeat greater evil(Satan) and Dracula would be killed of/put to rest by Zobek.That’s a win win situation for Alucard,they didn’t become buddies instantly,that would be ridiculous.
Segment with Victor reflects on Dracula,that is why it is important.I think we will see a future Victor DLC,because the character looked playable 🙂
Well,i didn’t mind this combat mechanic bc in the first one you would still use the cross when using void/chaos,here you have different moves,you have to be tactical when and how to use them.
I didn’t felt limited,i was able to use them in every situation,besides you got that item to refill the bars.
If you were able to use chaos fists and void sword without the buffs it just wouldn’t work.
“Their deal was to defeat greater evil(Satan) and Dracula would be killed of/put to rest by Zobek.That’s a win win situation for Alucard,they didn’t become buddies instantly,that would be ridiculous.”
I was still expecting at least some conflict between the two. I mean, Dracula is responsible for the death of Trevor’s wife and in the trailer, Alucard holds up his sword when Dracula sees him. I really wanted some proper development to occur between them. The whole Dracula/Alucard dynamic felt too rushed.
“Segment with Victor reflects on Dracula,that is why it is important.I think we will see a future Victor DLC,because the character looked playable :)”
I really liked Victor. He seemed like a great character but it was obvious that his purpose was just for plot progression. Hell, there could have at least been some more dialogue between Dracula and Victor. Sure it’s a nice touch that he reminds you of Gabriel but his whole character just seemed rushed and out of place.
“Well,i didn’t mind this combat mechanic bc in the first one you would still use the cross when using void/chaos,here you have different moves,you have to be tactical when and how to use them.I didn’t felt limited,i was able to use them in every situation,besides you got that item to refill the bars.
If you were able to use chaos fists and void sword without the buffs it just wouldn’t work.”
The simple way to explain how I feel limited by the combat is by using DMC3/4 as an example. Just imagine you have your 3 weapons in DMC and you can change between them on the go and utilize all the combos. Now picture that but now changing between weapons depletes a meter. Do you get my point? That’s why the combat in LoS2 felt limited to me. I want to use all my weapons in combat because I want to go crazy with the combos.Also, I never said that you shouldn’t be able to use buffs at all. I just meant that it would have been a great addition if you could use it in combat while at the same time freely using your weapons.
I also expected conflict between them there,so the “pact moment” was even better,for me.
Victor was great but i think he knew he will sacrifice himself like that when he lost the duel,Drac was his only hope for saving the people.
Imagine the chaos fists without the buff.How would they work?You would not have the combo system with you just the normal attack and why would you use a slow attack when you have your whip.
Same with Void sword,normal attack does little damage.
The thing with power scale for your secondary weapons,it makes the game more challenging in the way that you have to plan your combos,if you make a mistake the fight will drag on and you know that you are not playing well.That’s why i like it,it is different from other h&s games where you COULD change to your secondary,almost every h&s game has the same system.
I just wanted the dynamic between Dracula and Alucard to be more fleshed out almost like the one between Dracula and Young Trevor.
I also found Victor to be great but it really felt like MercurySteam just forced his character in.
I think the weapons would work without the buffs. They could still have made it so that the chaos claws cause damage to shields and armor similar to those fists found in DmC. Then you could have Light/Dark modes for the health regen and power increase. The thing is, I want to utilize ALL my combos from ALL my weapons such as in games like DMC3/4. When a H&S game has multiple weapons, I want to use them freely in combat without such limitations.
This is the reason why the game go so bad.
http://www.neogaf.com/forum/showthread.php?t=776423