Kickstarter campaing launched for Prodeus; old-school first-person retro shooter using modern rendering techniques

Mike Voelle and Jason Mojica have launched a Kickstarter campaign for their old-school first-person retro shooter that will be using modern rendering techniques, Prodeus. The duo aims to raise $52K in 31 days (and they have already raised $20K in four days).

Prodeus is a first person shooter of old, reimagined using modern rendering techniques that aims to reach the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware. The game will feature high quality 3D retro aesthetic, a focus on over the top visual effects, an amazing dismemberment system, infinite blood, fast-paced action, hellish destruction, a dynamic soundtrack, visceral and engaging combat scenarios, heavy duty weaponry and a multitude of secrets to discover.

Moreover, the team will offer resolution options (in order to get a proper modern-day look), the ability to switch between 2D sprites and 3D models, a Field of View slider, various HUD configurations and a Level Editor.

In order to celebrate the launch of the Kickstarter campaign, Mike and Jason released a new trailer for Prodeus that you can find below.


Prodeus - Kickstarter is LIVE!