Kickstarter campaing launched for Prodeus; old-school first-person retro shooter using modern rendering techniques

Mike Voelle and Jason Mojica have launched a Kickstarter campaign for their old-school first-person retro shooter that will be using modern rendering techniques, Prodeus. The duo aims to raise $52K in 31 days (and they have already raised $20K in four days).

Prodeus is a first person shooter of old, reimagined using modern rendering techniques that aims to reach the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware. The game will feature high quality 3D retro aesthetic, a focus on over the top visual effects, an amazing dismemberment system, infinite blood, fast-paced action, hellish destruction, a dynamic soundtrack, visceral and engaging combat scenarios, heavy duty weaponry and a multitude of secrets to discover.

Moreover, the team will offer resolution options (in order to get a proper modern-day look), the ability to switch between 2D sprites and 3D models, a Field of View slider, various HUD configurations and a Level Editor.

In order to celebrate the launch of the Kickstarter campaign, Mike and Jason released a new trailer for Prodeus that you can find below.


Prodeus - Kickstarter is LIVE!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email