Paris Games Week is currently underway and Avalanche’s Just Cause 3 is playable on the PC. And thanks to our reader ‘ManWithNoName’, we got ourselves the PC graphics options that will be featured in it.
PC gamers will be able to select the game’s resolution, as well as enable/disable VSync, Fullscreen, SSAO, Motion Blur, Edge Fade, Global Illumination, Screen Space Reflections and Bokeh Depth of Field.
In addition, PC gamers will be able to adjust Anti-Aliasing, Water Detail, LOD Factor and Shadow Quality.
Just Cause 3 releases on December 1st and Avalanche has not revealed yet the game’s PC requirements!
Image is courtesy of WCCFTech

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Mad Max has a top tier performance so I belive JC3 is going to be fine. 🙂
Mad Max didn’t have a lot of draw calls. So yes it was playing smoothly but the “real estate” you were seeing all the time wasn’t that hard to compute.
Nor was JC2, pretty barren world, that’s my point.
Indeed, but do we know if JC3 will be “a barren world” as much as JC2 or MM ? I Haven’t watched a lot of videos but form what i’ve seen it looks much more crowded than MM.
It is a lot more crowded than Mad Max. That’s why there is more pop in, and some of the textures aren’t that high res.
That’s a fair question but ehhh it is Just Cause you know? xD
Comparing a nearly empty desert to Mediterranean Europe?
JC 2 was empty too. >.<
No it wasn’t. Every single tree, clump of grass, bush and AI was a space in memory. Not to mention the massive terrain. Even if there were sections of the map with just trees, it wasn’t by any means “empty”. That vegetation is still “something” that needs to be rendered. Its the same thing with JC3.
As for Mad Max not being hard to compute, that’s not true at all. Because it did not have had a lot of AI and Vegetation, they were able to up the overall fidelity of the world and the models in the world. As far as massive open world games go, it probably has the best textures and most particles on screen, because they don’t have a lot of vegetation and AI to worry about. Notice that some of the textures and models in JC3 aren’t even on the same level as Mad Max’s. All that fidelity, plus the dynamic wind system in Mad Max needs a lot of computing power.
More games should be made on deserts :^)
How many games are using DX12 in 2015?
Only 2 so far. 1 is in Early Access and the other is an Indie Horror game that many have not even heard about. 2016 is the year of DX12 not 2015.
3. Fable Legends, Ashes of the singularity and whatever this indie game you’re talking about.
Quite basic options compared to Mad Max isn’t it?
Not going to complain much though, game still seems gorgeous and has a good art style.
FXAA!?!?! That’s peasantville
They said there will be SMAAT2X, but still that’s just post process AA. JC2 had so many AA options.
Well At least they can do types of SMAA right and not make it shut off like Ubisoft does when I turn SLI on XD.
JC2 didn’t use deferred rendering, that’s why MSAA was an option. My guess is they havn’t implemented MSAA in their newer DX11 engine.
SMAAT2X is technique contains:
accurate distance searches, local contrast
adaptation, sharp geometric features and diagonal
pattern detection
+
temporal
supersampling.
Means that only SMAA1X is post processing technique only, higher levels include also some form of MSAA/SSAA.
I used T2X in Black Ops 3 and it was extremely blurry and the perf hit was not justified. In the games that support it, I’ve found that MSAAX2 coupled with FXAA/SMAA gave extremely good results since one compensates for the others shortcomings.
NVIDIA native FXAA with a little of sfx sharpening, thats all you need.
Yeah, no.
Why no?
John, they stole my photo!!! http://wccftech.com/just-cause-3-pc-graphics-settings-allow-for-a-lot-of-adjustment-options/
Mmmm No Texture options I see?
Just Cause 3 Graphics Options
Fullscreen – Yes / No
Vertical Sync – Yes / No
Anisotropic Level – Off / 2X / 4 / 6 / 8 / 10 / 12 / 16
Resolution
Anti Aliasing – Off / FXAA / SMAA / SMAA T2X
Water Detail – Low / Medium / High / Very High
Level of Detail Factor – Low / Medium / High / Very High
Shadow Quality – Low / Medium / High / Very High
SSAO – On / Off
Motion Blur – On / Off
Edge Fade – On / Off
Global Illumination – On / Off
Screen Space Reflections – On / Off
Bokeh Depth of Field – On / Off
These are the options.Its just me or i cant see other game with SMAA included.
SMAA is the best AA in gaming.Ofc plus SweetFX/ReShade. 🙂
Please attribute that to us, it’s a cropped version of our photo with our logo taken out, that was taken by our editor at PGW. That’s my photo: http://wccftech.com/just-cause-3-pc-graphics-settings-allow-for-a-lot-of-adjustment-options/
Awesome looking game!
Apologies for the late response but comments that contain links need to be manually approved (something that helps us in situations like this 😉 ). Story fixed.
No problems. I’m sorry for being such a rude person about all that. Thank you very much for fixing that John! As always love working with you!