Full Control today announced the launch of a Kickstarter campaign to develop and publish Jagged Alliance: Flashback. Based on the widely popular critically acclaimed Jagged Alliance series, Jagged Alliance: Flashback is not just a reboot, but a reset that returns the franchise to the tactical turn-based action of the original games.
The 30 day Kickstarter campaign begins today with the team at Full Control looking to raise a minimum of $350,000 to help make Jagged Alliance: Flashback a reality. Supporters of the project can get involved by pledging as little as $5 at Jagged Alliance: Flashback Kickstarter.
Thomas Hentschel Lund, CEO of Full Control said:
“The original Jagged Alliance was a thinking man’s game with a focus on characters, firepower and strategy. Our vision at Full Control is to bring back the tactical turn-based action that the original games were known for. We look forward to working with a community who shares our vision and wants to experience a new Jagged Alliance that returns to the classic turn based-action of the originals.”
Set in the mid-1980’s on the Caribbean Island of San Christobal, Jagged Alliance: Flashback transports players back in time to the cold war era. They are to experience the events surrounding the foundation of A.I.M. the international mercenary organization. A destabilizing coup d’état establishes a powerful socialist regime. A hard-line fanatic U.S.S.R. General seizes the opportunity to establish a military base right under the nose of the U.S. Under the secret orders of the CIA, players must re-stabilize the balance of power in the region, restore the democratic government of San Christobal and drive out the U.S.S.R. presence by any means necessary.
Gameplay features will emphasize the core pillars that made the original games great: deep strategy, thrilling action and character RPG elements. The Kickstarter campaign gives the fans the opportunity to determine the scope and scale of Jagged Alliance: Flashback, directly influence the shape of the game and participate during its development. Pledges beyond the funding goal of $350,000 will kick off new stretch goals to expand the core game by adding content and gameplay features.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email