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It Takes Two has sold one million copies worldwide

Hazelight has announced that It Takes Two has sold one million copies worldwide on all platforms. It Takes Two came out on March 26th, meaning that it took the team a month in order to hit this goal.

it takes two 1 million tweet

In this game, Rose, Cody and May are challenged by a cheesy self-help book on love – Dr. Hakim – to fix their broken relationship. The game promises to feature innovative gameplay, emotional storytelling, and laugh-out-loud moments.

Moreover, this is an exclusive co-op game. Players can invite a friend to join online co-op for free with Friend’s Pass*, and experience a thrilling adventure. Players can also choose from online or couch co-op with split-screen play.

Stay tuned for our PC review!

26 thoughts on “It Takes Two has sold one million copies worldwide”

  1. Never played it but I’m sure that it’s better than ANY:

    Nier
    $ouls
    $oyny

    EDIT: Apparently a triggered snowflake Nier fagboy downvoted, more brain dead fagboy sheeple on the way to downvote for this unholy piece of shiit GAYme series

  2. A very good game to play with your kids or significant other. There are some drawbacks like the elephant scene and gender roles being reversed (a man practically being a stay-at-home mom and a gardener to boot and a woman being the sole breadwinner) but I guess it is par for the course in the current politically correct social climate in the Western culture.

    But even those two can’t detract from a laid-back and diverse gameplay and color palette of levels both of which don’t let you get bored with the game.

    1. gender roles being reversed (a man practically being a stay-at-home mom
      and a gardener to boot and a woman being the sole breadwinner)

      How’s that a bad thing?

        1. Having a women in her 20s being a millionaire, exploring ancient and dangerous tombs, solving puzzles and killing armored men en mass also isn’t realistic for majority of women in the world. Certainly a lot less realistic than a woman being the sole financial provider. Which, by the way, does not affect this game in any thinkable way. If it does for you, then that’s your problem and not game’s.

          1. Having a women in her 20s being a millionaire, exploring ancient and dangerous tombs, solving puzzles and killing armored men en mass also isn’t realistic for majority of women in the world.

            “How to compare the uncomparable” for Dummies.

          2. You brought realism into game discussion, so look into mirror before you complain about it.

          3. You compared the inherently unrealistic premise with the game where reality of the man-woman relationship strays very far from the norm around the world and I’m to blame?

            Dude I already got that you’re a male feminist or whatever the hell you think you’re.

          4. So you’re saying that the promise of young millionaire woman is less realistic than wife being the sole financial provider? You keep on digging that sexist hole, dude.

            And no, I’m as far from being a feminist as you can get, but I do have something you lack: common sense. Because if you consider a game drawback the fact that woman is sole breadwinner, a thing that has no impact on the gameplay whatsoever, then your insecurity must run deeper than USA’s dept.

          5. And no, I’m as far from being a feminist as you can get, but I do have something you lack: common sense.

            Third wave feminism today passes for common sense?

            You keep on digging that sexist hole, dude.

            Men make for lousy gardeners and housekeepers while women almost never are sole breadwinners, that’s just facts but apparently for you it’s sexism. Well maybe in Western countries these norms are now backwards.

            if you consider a game drawback the fact that woman is sole breadwinner, then your insecurity must run deeper than USA’s dept.

            All I was getting at was that in a real life a concept of a woman being a sole provider and a man being a no good gardener/stay-at-home dad is as wide spread as a young millionaire risking all her wealth and her precious pampered life exploring perilous caves and ancient tombs, get it through your thick skull already.

            But you had to go all white knight with your social justice warrior badge on full display. Well you succeeded with flying colors.

          6. “All I was getting at was that in a real life a concept of a woman being a sole provider and a man being a no good gardener/stay-at-home dad is as wide spread as a young millionaire risking all her wealth and her precious pampered life exploring perilous caves and ancient tombs”

            While the odds are low, there are some chances of that happening, when the man gets fired from the job and is temporarily unemployed, or when he is some sort of criminal p!mp.

          7. While the odds are low, there are some chances of that happening, when the man gets fired from the job and is temporarily unemployed, or when he is some sort of criminal p!mp.

            True but the scenario shown in the game is basically the one you described but overblown and taken to absurd levels.

          8. Honestly, he got a point here, you don’t get to criticize feminist friendly romance stories while having no problem with a feminist friendly power fantasies.

          9. I regard both as extremely unrealistic. Never been a fan of Tomb Raider games. It’s basically an Indiana Jones ripoff but with a rich female set in modern times.

          10. Have to hand the title of most unrealistic to Tomb Raider. Women as breadwinners are more believable than female action heroine, not so much in a stable nuclear family enviromnent (mom, dad and kids) but with way better odds. Not denying the obvious agenda at play when making these plots, but not making excuses for Tomb Raider either.

          11. “Having a women in her 20s being a millionaire, exploring ancient and dangerous tombs, solving puzzles and killing armored men en mass also isn’t realistic”

            That’s one of the reasons i never got into Tomb Raider series, her pr0n parodies and use of models to sell their games is more realistic (not that i would play that either). thank you for elaborating it so well. It’s not that i don’t play unrealistic games, but some games pass the threshold of unrealism.

  3. Really like what Hazelight is doing with their games, where you can buy a single copy and play the coop with a friend online.

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