I-Novae Studios has just launched the Kickstarter campaign for Infinity: Battlescape. Infinity: Battlescape is a multiplayer space sim involving hundreds of players split across three competing corporations of the Starfold Confederacy fighting for control of a procedurally generated, true to scale solar system filled with planets, moons, asteroid belts, and other celestial phenomenon.
Infinity: Battlescape will feature seamless planetary transitions that will bring combat from deep space to the surface of alien worlds. The game’s primary goal will be to destroy your enemies and their infrastructure through orbital bombardment from capital ships and/or an array of smaller spacecraft including bombers, interceptors, and corvettes.
“A match begins with each team being allocated some combination of space stations, planetary bases, factories, and AI controlled defense turrets. Each player will start with a moderate amount of credits with which they can buy ships and equipment. Every couple of minutes a factory spawns a cargo ship which will transfer raw materials to the nearest space station or planetary base for processing into credits. These credits are split evenly among the members of the team however if the cargo ship is destroyed its owners lose the credits. Players are able to donate credits to other members of their team so that they can pool resources.”
Here are the key features of Infinity: Battlescape:
- Engage 100’s of players in epic space battles involving everything from small, nimble interceptors up to immense, powerful capital ships
- Seamless interplanetary warfare across a procedurally generated, true to scale solar system
- No loading screens! (except when the game first starts)
- Jaw dropping visuals allow you to experience alien worlds in a way you previously could only dream of
- Newtonian physics with different flight models for atmosphere and space
- Offline sandbox mode for exploring and trying out different ship/weapon combinations
- Windows PC
- Community oriented focus with support for modding
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”