I-Novae Studios has just launched the Kickstarter campaign for Infinity: Battlescape. Infinity: Battlescape is a multiplayer space sim involving hundreds of players split across three competing corporations of the Starfold Confederacy fighting for control of a procedurally generated, true to scale solar system filled with planets, moons, asteroid belts, and other celestial phenomenon.
Infinity: Battlescape will feature seamless planetary transitions that will bring combat from deep space to the surface of alien worlds. The game’s primary goal will be to destroy your enemies and their infrastructure through orbital bombardment from capital ships and/or an array of smaller spacecraft including bombers, interceptors, and corvettes.
“A match begins with each team being allocated some combination of space stations, planetary bases, factories, and AI controlled defense turrets. Each player will start with a moderate amount of credits with which they can buy ships and equipment. Every couple of minutes a factory spawns a cargo ship which will transfer raw materials to the nearest space station or planetary base for processing into credits. These credits are split evenly among the members of the team however if the cargo ship is destroyed its owners lose the credits. Players are able to donate credits to other members of their team so that they can pool resources.”
Here are the key features of Infinity: Battlescape:
- Engage 100’s of players in epic space battles involving everything from small, nimble interceptors up to immense, powerful capital ships
- Seamless interplanetary warfare across a procedurally generated, true to scale solar system
- No loading screens! (except when the game first starts)
- Jaw dropping visuals allow you to experience alien worlds in a way you previously could only dream of
- Newtonian physics with different flight models for atmosphere and space
- Offline sandbox mode for exploring and trying out different ship/weapon combinations
- Windows PC
- Community oriented focus with support for modding
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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$300,000 seems like way too little for such an ambitious project.
How about getting paid for the last 9 years of unpaid development? …
no?.. ok.
What I’m getting at is pretty simple, 300,000$ is way too little for what they have already put in.
And it’s not fine to take for granted the sacrifice of their own resources and time to build the infrastructure that they currently have.
They have survived 9 years because it was not full time – it was a side-project, one that is their dream game, they have almost entirely cancelled their free time for the past 9 years to build it, and the fact that they only charge 300,000$ to get it out shows how badly they want this to succeed, they are actually willing to remain unpaid for all that time, as long as this game goes live.
All they want is let people enjoy their dream game, it’s their gift to the world.
They are quite selfless tbh
it’s easy to not notice all of this.
True story
I know because I’ve been following them for the last 8 years.
it seems too little for me too
“Offline sandbox mode for exploring and trying out different ship/weapon combinations”
A multiplayer offering an actual offline mode? Nice.
It will be removed before the game releases.
Well…
That music was excellent.
I’m glad they are finally getting funding to develop the game after so many years.
Almost 3 hours of pure actual gameplay: http://www.youtube.com/watch?v=sglhi_PIEX4
already 10 times more engaging than no mans sky
idontlikething.jpg
But where are muh dinossaurs?
i have backed this up, it’s awesome, the size and draw distance are amazing, it’s the first soace game i have seen that makes space seem big