Guerrilla Games has released patch 1.06 for the PC version of Horizon Zero Dawn. According to the release notes, this latest update fixes a number of issues that affected most PC gamers. However, this patch does not seem to feature any performance improvements.
Going into more details, update 1.06 improves overall stability by fixing a streaming compute shader crash. It also fixes a crash on startup related to file paths with non-ANSI characters.
Furthermore, this latest update fixes an issue where box graphics would flash during the final cinematic of the game. It also fixes an issue where turning on the Adaptive FPS option gave lower performance results than setting similar results manually.
As always, Steam will download this latest patch the next time you launch its client. Below you can also find its complete changelog.
Horizon Zero Dawn Patch 1.06 Release Notes
- Fixed a streaming compute shader crash
- Fixed a crash on startup related to file paths with non-ANSI characters
- Fixed an issue where characters would noticeably warp between cuts during a specific cutscene in main quest “The Point of the Spear”
- Fixed an issue where box graphics would flash during the final cinematic of the game
- Also fixed an issue in HDR where the UI could get overlapped by a black scene
- Fixed an issue where turning on the Adaptive FPS option gave lower performance results than setting similar results manually
- Aloy forward walking direction – Aloy now walks directly towards the direction the camera is facing when you press forward, rather than at a slight angle
- Executable details – Properties of the executable now also displays the current version
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”