HITMAN – Update 1.03 Now Available On The PC, Features Numerous PC-Specific Improvements


Square Enix and IO Interactive have released a new update for the PC version of HITMAN. According to the release notes, this patch adds a new challenge pack, a scoring fix, continued updates to both loading times and connectivity and many PC-specific improvements. This patch will be auto-downloaded from Steam, and you can read its complete changelog below.

HITMAN – PC Patch 1.03 Changelog:

General game improvements
  • The Vampire Magician Challenge Pack
    10 new challenges that were inspired by how our community have been playing the game.
  • Continued improvements to load times
    The improvements will be most notable when loading The Showstopper mission in Paris and we’re already working on improving all loading times even more.
  • Improved responsiveness for in-game menus and image loading
    We’ve implemented an image caching system that will improve responsiveness and loading times for all images in the game menu.
  • Fixed issues with scoring
    Primarily, this fixes an issue that resulted in many players earning a “0 second” time bonus and an incorrect score of 210,000. A leaderboard reset will be implemented at a later date.
  • Continued improvements to connectivity
    Server stability improvements.
PC-specific improvements

General gameplay

  • Prompts for dumping a body now appear, regardless of the positioning of the game camera, both in Showstopper and Final Test missions.
  • 47 no longer drops a body immediately after starting to drag it.
  • Unnoticed kills or subdue will no longer trigger a brief “compromised” state. This previously caused players to fail the ‘never spotted’ reward.
  • The ‘visibly armed’ warning is now always shown when 47 is carrying a large weapon on his back.
  • The light rig (Showstopper) and life raft (Freeform Training) can now be reliably dropped using explosives.
  • Opportunities in Showstopper and Final Test have been made more consistent.
  • Fixed an issue where the first few seconds of the game would appear to run at double speed.

Showstopper

  • Novikov will no longer get stuck in an infinite loop during the Rare Scoop opportunity. This would happen if the player gets Max Decker to call Novikov whilst he is on his way to the interview.
  • Novikov will no longer talk to Dalia on the phone when she has already been eliminated.
  • Fixed a rare issue that made the “In Seine” challenge impossible to complete. This would happen when the Private Meeting opportunity overlapped with Novikov on stage at the Fashion Show.
  • Fixed an issue where the Showstopper mission could not be completed if the player calls Dalia during the Fireworks show whilst disguised as Helmut Kruger.

Crash Fixes

  • Fixed various crash issues that could occur when doing the following: loading a new stage in Escalation Contracts, loading the game or after exploding a gas cylinder.
  • Fixed a crash that occurred when shooting at the target in Freeform training during the “Searching” state.
  • Fixed many other crash issues that were occurring during gameplay.

Options

  • Added an option to the game launcher that allows players to override the ‘default memory safeguards’ and allow them to use any available resolution and graphic quality settings.
  • Increased resolution cap for players with 3gb graphics cards from 1920×1200 to 2560×1600.

DX12

  • DX12 shader and pipeline cache now included in all Steam builds.
  • Fixed a graphical issue with transparent windows on DX12.
  • Improved vertex colours on DX12.

Misc.

  • Briefings for Featured Contracts can now be viewed at the planning stage.
  • The ‘Contract Assassin’ achievement can now be completed.
  • The mouse cursor is now always visible on the ‘Load Game’ menu.
  • Fixed an issue where the game would get stuck at 12% loading between the Prologue missions.
  • Fixed a rare issue where players were asked to (re)download the Showstopper mission.

Hardware

  • Fixed a rare issue where the game was switching between controller and keyboard controls, due to detecting specific hardware as a ‘game controller’.