HITMAN Delayed To March 2016

Square Enix and IO Interactive have just announced that the release date of HITMAN has been pushed back to March 2016. As the companies noted, these extra months will give the development team enough time to add more content to the game.

As IO Interactive stated:

“We want to make absolutely sure you all get the best possible experience when you join, so we’ve made the difficult decision to move the initial release date to March 2016. These few extra months will mean we can add more to the launch content of the game, more than we had originally planned, and then follow with a tighter frequency of updates, which ultimately will create a better game for everyone. And in the end, that’s what we’re all looking for.”

HITMAN will follow an early access program, meaning that the base game will be released in March 2016 and new content will be added via updates.

IO Interactive has also released a comparison image between Hitman: Absolution and HITMAN. HITMAN’s Paris Showstopper mission is six times bigger than the largest mission in Hitman: Absolution. Not only that, but that particular mission in HITMAN featured 60 rooms in the palace itself, as well as 25 unique areas in and around the palace.

20 thoughts on “HITMAN Delayed To March 2016”

  1. good job!
    we want more games to be delayed and polished before they come out on the PC market!
    i think the guys from NFS and hitman saw mad max and MGSV how good they were on PC even on day one .

    1. Thed delay is for all versions of the game not just the pc verssion. And IO has never made a bad pc version anyway. Also they must saw how higher steam sales of mad max and metal gear are(from steam spy) cpmpared to batman and pes 2016

      1. well when a game its good and also scales perfectly on a wide range of hardware it will have top sales!
        i wonder how fallout 4 will turn out!

  2. Good. My wallet was already going to be getting it this Autumn with all the games coming out. Hopefully it will be a very polished experience.

  3. I’m not surprised at all. They kept dancing around the question of how much content would be in at release, now they outright admit there wasn’t enough. No wonder they’ve only been showing the same level all the time.

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