Here is some good news for Steam fans. Hitman: Absolution is now available for pre-order on Valve’s distribution service and comes with a 10% discount. Those who decide to pre-purchase it will also gain instant access to the Sniper Challenge campaign. Moreover, Borderlands 2 PC is now available for pre-loading to all those who pre-ordered it.
Tryst, a competitive Real Time Strategy Game that provides a unique, fast paced spin to the established strategy model that combines player choice with unit customization, has just been released on Steam and is priced at 24,99 euros. Furthermore, BlueGiant Interactive is giving 20% off to all APOX owners.
FTL: Faster Than Light is also available on Steam and is 10% off until September 21st at 10AM Pacific Time. In FTL you experience the atmosphere of running a spaceship trying to save the galaxy. It’s a dangerous mission, with every encounter presenting a unique challenge with multiple solutions. It’s worth noting that a modder has managed to unpack the game’s data files, therefore we might see some mods for this title in the coming weeks or months.
Last but not least, Counter-Strike: Global Offensive has been updated. This new patch adds third-person gunshot flinch reaction animations for all players, fixes various issues and bugs, and improves rendering performance of text UI elements. The update will be auto-downloaded next time you start Steam and you can view below its complete changelog.
Counter-Strike: Global Offensive Update Changelog:
[ GAME ] – Added third-person gunshot flinch reaction animations for all players – Molotovs and incendiary grenades now explode in mid air if they haven’t touched the ground after a small amount of time has passed – Molotovs and incendiary grenades now no longer throw shorter than the other grenade types – Fixed grenades bouncing really high if you threw them straight at the ground – Fixed grenades that don’t have a timer (like the smoke) not detonating if they found a spot to continually bounce and not touch what was considered “the ground” – Fixed a bug in bullet penetration where a bullet would penetrate walls much thicker than intended when the first brush the bullet hit was a detail brush. – Fixed a rare case when server reservation would not load correct map on official servers – Flipped MP7 viewmodel fire selector from safety to full-auto
[ UI ] – Fixed spectator glows not updating state often enough which could allow glows to show at the wrong time – Fixed player target ID names not showing properly in some cases when observing/spectating – Fixed the spectator UI showing in Arms Race – Fixed player not auto observing their killer after the death camera if no bot was available to take over – Fixed round in spectator screen not updating if you connected mid round – If all players on a team share the same team tag, the scoreboard and spectator team names will display the players’ team name (steam group name) – Improved rendering performance of text UI elements
[ COMMUNITY ] – Added default loading screen for direct connects and custom maps that shows loading progress – Fixed server console say command to deliver text to all connected clients – sv_password can now be set on community dedicated servers when they have no players connected and will be enforced. – Matchmaking: blocking relationships do not prevent direct server joins, they only filter during matchmaking – sv_pure: VPK files contain the necessary hashes so the dedicated servers do not need to compute them at startup but can be checked with the command “sv_pure_checkvpk”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email