History: Legends of War – Game Features Detailed, Hitting Platforms On March 5th

History Legends of War
PQube has detailed the key features of its latest strategy game, History: Legends of War. According to the press release, History: Legends of War’s gameplay combines the mechanics of a turn based strategy with the depth of a tactical warfare game, simultaneously bringing in RPG elements, thus players will be able to lead their units from the bloody beaches of Normandy to the war torn streets of Berlin, developing their abilities along the way.
Compared with strategy kings XCOM and Company of Heroes, HLOW brings a whole new level of depth and realism to the genre. With over 30 unique unit types (including Infantry, Armoured Vehicles and Aircraft) and a vast armoury of weapons to choose from, each mission poses a unique challenge as you need to choose the right units and weaponry for the task!
History: Legends of War has been developed by strategy gaming experts Slitherine and builds on the huge success of History Great Battles Medieval. The tie in with the History Channel brings a level of depth unparalleled in the strategy game genre and introduces a level of detail that was previously only imaginable in the blockbuster movie genre!
The game’s key features are:
-4 Operations, 21 missions, 44 battlefield maps & 36 different types of unit
-Varied mission types, including attack, infiltration, defence, escort and sabotage.
-Unique combination of 2 strategy game mechanics: high-level strategic management and turn-based tactics.
-44 different battlefield maps consisting of 3 different environments: countryside, snow and cities.
-36 different types of units: command infantry, armoured vehicles and aircrafts, special units (including snipers, elite forces and commandos) fighters and bombers.
-Go Head-to-Head with the Hotseat multiplayer mode.
PQube has also released a trailer for History: Legends of War that can be viewed below. The game is coming on March 5th for PC, X360, PS3 and PSVita.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email