It appears that the PC version of Vanquish suffers from a ridiculous bug that increases enemy damage the higher your framerates are. Discovered by NeoGAF’s ‘Wesker‘ who has provided some GIFs in order to showcase this bug.
As Wesker wrote:
“If you lock the framerate to 30FPS AR mode will activate after 6-7 seconds of taking enemy fire but if you’re playing at a much higher framerate, like 144FPS, it will activate in just 1-2 seconds.”


This bug seems similar to Dark Souls 2’s weapons degradation bug that occurred when the game was running with higher framerates.
It appears to be a simple bug, so here is hoping that Little Stone Software – the team responsible for the PC port – will fix it sooner than later.

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Little Stone Software did the Valkyria Chronicles port. This bug is also in the Valkyria Chronicles port where at high framerates tanks couldn’t move on certain terrain and frequency of attacks while moving depended on framerate. It took them 3 months to fix it so don’t expect a fix in vanquish anytime soon.
Huh, I didn’t even know it was fixed.
Well. I have *squints* 400 games to play in the meantime. I can wait to make a purchase 😀
master race!!!1111! ROFL!
It has got nothing to do with PCs. It’s developers’ fault, you obnoxious moron.
does the console version run at 60 fps? No, then shut up. Yes MASTER RACE because games on consoles are easy so on pc they need to be HARDER, freaking peasant.
rofl…the truth?pc gaming is dead,waiting 7 years for a game with problems LOL
Kiss my *ss, f*ckwad.
Pc gaming is dead yet it got a game that wouldnt otherwise get it. If they spend extra time porting this to pc and not xbone and ps4 then that means pc gaming is making alot of money for them.
Hardcore feature for the hardercore user base!
True. I wonder if this was a subtle attempt to include a God Mode + difficulty, or some such?
No, it’s a common bug when porting to games at higher framerates. It’s simply been overlooked or they didn’t know how to fix it.
Considering it’s not in Bayonetta, I’m holding out hope they just overlooked it. Until then, thankfully this one can be averted with V-Sync, at least.
It’s not in Bayonetta because the game was programmed to run at 60FPS.
Welp, this one’s going in the back burner for a bit.
200 damage per second for the win 😀
Game mechanics tied to frame rate? An old classic. Crappy Ports 101.
ummm If you owned the game and seen the work put into it… It’s far from a crappy port. It’s a lot better then over half the garbage AAA dev’s put out on PC in terms of performance
I couldn’t know, as it isn’t my kind of a game.
Still, it’s a thing characteristic of crappy ports, no matter if this game is one of them.
The game is old and for last gen consoles. A toaster could run it. Same goes for Bayonetta.
I’d expect nothing less than 150fps+ on mediocre hardware, so when i see people saying either game is a “good port” just because it runs well… That doesn’t mean much.
On the other hand i see a completely amateur frame rate bug here which has put me off buying the game until it’s fixed.
The port is good, but it was developed with old systems in mind and no ones going to rewrite it for a port.
“This bug seems similar to Dark Souls 2’s weapons degradation bug that occurred when the game was running with higher framerates.”
I played that game (SOTFS) from beginning to end with that bug lmao
The sad thing is that bug was present from day 1 of the original release. It wasn’t until after SotFS came out (where console had 60fps as well, and thus the bug) that we got a path…over a year later.
Funny. They’ll fix it.
I’ll fix you.
Doubt it. No ones going to rewrite parts of that engine now.
Is it THAT hard to fix thar ? I mean, they could just “counter code” therefore cancelling the effect instead of rewriting everything. But hey, i don’t even know if what i said is possible so :(.
I am no coder.
It’s in-engine mechanics usually, so unless it was a conscious developer choice, then it’s coded deep in the engine, akin to hardcoded FPS caps, etc.
Then again, as I haven’t heard of this issue in regards to Bayonetta, there’s at least a possibility that this was a conscious choice made specifically for Vanquish, in which case, this entire issue may just be an oversight which can be patched soon, rather than never.
There is already a fix.
Lock it to 30fps. The PS3 version did not even hit 30fps all the time. So, constant 30fps with improved graphics is still much better than console version
DUDE. 30FPS. PLZ. I prefer NOT to play. Looks like i won’t play.
hey if you play at 144 fps with a mouse you need the extra challenge.
>NeoGAF
Subhuman c*nts.
Don’t let 1 small bug like this ruin a great PC port. I mean look at over half the garbage that comes out that people suck off on PC that has optimization issues dealing with terrible CPU / GPU utilization. Bugs that stop progress in games. Bugs that crash games. Yet they pay $59.99 like it’s no big deal waiting for months.
It would be interesting to know if the same thing happens to enemies when you shoot them. It would be the first time when a ‘bug’ actually works as a feature.
Well, so for all the advantages you get on the PC version for making the game easier to play at 60+ FPS, it’s counter balanced by this? Huh…
Seriously, this is a bit ridiculous, but still the port is actually quite decent.
Problem being, when you get over 100 FPS…..
……. Yeah…………
Cap it at 1 fps to enable god mode.
The first interactive slide show.
I F*CKING KNEW IT WAS HARDER! I F*CKING KNEW IT. NO F*CKING WAY AM I GETTING THIS CHEWED OUT WITH F*CKING M/K. NO WAY.
F*CK.
Shut up.
This is what I get for not waiting for patches >.>
Eh well, easy V-sync “fix.”
what do you mean vsync? i have a 144hz monitor it will lock it at 144fps so it will not solve the problem…i even heard 60fps is also suffering from this problem anyway. unless im missing something
Set to Fullscreen rather than Windowed or Borderless, & you’ll unlock Refresh Rate, which should give you a 60Hz option, no?
Or, at least, I’m seeing it.
But yeah, if you want the original balancing, you need to set it at 30 FPS, rather than 60, but 60 is playable, so long as you don’t go for God Hard difficulty or some such, in which case it ends up coming down entirely to skill & luck.
P.S. There’s also some program you can use to force 30 FPS, apparently, though I forget its name right now.
This is a cool new feature, the better you are the harder the will push you. This is no bug, this is awesome! 3:)
Bugs that only happen at a high FPS, problems console users will never have to worry about. It’s a hard life for PC gamers but greatness has a price.
ya know..i bought this day one..all that..i can’t tell a diff ( in damage) between 60/30 fps…maybe 144 htz is the magic number..and i don’t doubt they’re correct…but..eh..put on vsync and bickety bam..problem solved…i guess since i’ve never had a above 60 hz monitor i don’t know the glory that is stupid high refresh rate…but..60 is pretty good.
This game is robophobic.
Funny I remember when first Titanfall had bug where higher refresh rate speed up reload speed
i still hope they will fix it fast…who im kidding nier automata is still unpatched to this day and bayonetta msaa bug was fixed a month after launch
Square Turds is holding up Nier, but yeah, it did take them some time to patch Bayonetta.
Then again, we don’t know for sure who ported Nier to the PC, whereas Bayonetta was done by Platinum & Vanquish by Little Stone, so every case is relatively different from each other, to be fair.
I haven’t downloaded the torrent yet, gonna wait for the fixed version. 🙂