Hideo Kojima talks about Metal Gear, Death Stranding, Silent Hills and more

Hideo Kojima was recently given the BAFTA Fellowship, a lifetime achievement award by the British Academy of Film and Television Art. In his interview with BAFTA, he spoke about Metal Gear, Death Standing, Silent Hills and more.

According to Kojima, the original Metal Gear was supposed to be something similar to the popular back then arcade game, Rambo. However, Kojima did not follow the direct intention of his company, Konami.

Instead, he thought of a war game that avoids combat. He drew inspiration from 007, one man, alone, infiltrating enemy territory. This way the player could avoid spontaneous fighting. From there, he added in the flavor of the present day, in order to create a slightly futuristic, yet still realistic setting.

Kojima came up with the new term ‘social strand system’ for Death Stranding. According to him, this term will not last long, just like the term ‘tactical espionage action’ has been replaced by the term ‘stealth. Which he thinks is more appropriate. He also anticipated that the ‘asynchronous connection elements’ of Death Stranding’s online elements will influence creators and marketing-led titles.

Lastly, Kojima said that P.T. ended as just an experiment, but he would like to make another horror game. A horror game that uses a revolutionary method to create terror. A horror game that doesn’t just make you pee your pants, but crap them. He already have ideas in mind.

You can read the whole interview here.

Thanks BAFTA.

Chris Kountouras

Chris was born in the early 80’s along with the very birth of home gaming. After spending many maaany drachmas on arcades, his father decided to buy him a PC instead of going bankrupt. He lived through the advancing and development of the gaming industry, having played TONS of games on all platforms. He is always honest and will never hesitate to give his true opinion on a game no matter what. Loves stealth games and dislikes microtsansactions, DLC and pre-ordering…who doesn’t after all?! Contact: Email