Hideaki Itsuno admits that Devil May Cry 4’s latter half re-used levels due to budget restrictions

Devil May Cry 5 will release in a few days and Capcom’s Hideaki Itsuno has finally admitted, in a brand new lengthy video interview, that the fourth part in the series had major budget issue, resulting in the inclusion of previous levels during its latter half.

As Itsuno said, in the latter half of the game players had to traverse back over previous levels because the development team was unable to create new levels due to budget restrictions.

“You had to traverse back over to the previous levels during the latter half of the game. Well, it turns out the budget was similar to what we had on Devil May Cry 3. Creating the game in the same way (with the first half) would have meant we would have run out of budget, and also we wouldn’t have been able to ship in time.”

Itsuno claimed that the development team felt that if it combined that approach with a tight scenario to match, it would be able to create a great game within budget.

Truth be told, Devil May Cry 4 was a commercial success for Capcom and a lot of gamers liked it, despite the “butchered” second half. Still, it’s quite refreshing hearing the developers admitting what most of gamers were claiming back in those older days.

24 thoughts on “Hideaki Itsuno admits that Devil May Cry 4’s latter half re-used levels due to budget restrictions”

  1. YOU DONT SAY?

    Also pay attention to this game’s level design, its cheap. They are cutting corners, he has said he wanted to make dmc 2 instead.

    1. Because DMC was awesome.
      It made fun of itself.
      Incredible easy to learn, hard to master.
      It created a narrative cohesion that was awesome.
      And its internal consistency in regarding to the lore was just right.

      Ninja Theory made a great Devil May Cry game, but fans didn’t like it because he looks like a young Junk Rat.

      1. “Ninja Theory made a great Devil May Cry game”

        Sure it did, if you think what is inferior in DmC is the apparence of Dante or that it is hard to master you don’t know what made DMC great in the first place.

        1. You didn’t pay attention, did you? Never said those were the better aspects of DMC, only addressing the majority of the complains about the game.

          There is much more to it. But Ninja Theory’s DMC was great, on par with the 3rd and by far superior to the 4th.

      2. Lol you’re joking right?

        The story/writing was trash
        Color coding enemies dumbed down the combat
        Weapon variety was lacking/uninteresting
        Level design was also uninteresting
        AND he also looked like a young junk rat lol (the character designs in general were bad though)

        The game wasn’t terrible but it definitely isn’t better than DMC3 or 4 (overall).

        1. Than 3…. I have to agree, In my opinion it is up there with it, but not better. Than 4? Oh my god, it is so much better than 4.

        2. “The story/writing was trash”

          Compared to what? Also 4 as the article says wasnt even finished. You say the weapon variety was lacking but 1 and 2 had horrible weapon variety and 4, you played the entire game with nero who had barely any weapon variety and then you go to go through it all over again with dante.

          1. What do you mean “compared to what?” Like compared to any form of decent writing and story. This game being a reboot means it was their chance to actually do something good with everything else in the series that was lacking (that includes the story/writing).

            Well yeah 1 and 2 being the first few games (and being on ps1) at least has an excuse (plus the series was still getting on its legs). DMC came out in 2013 with far more talent, resources and horsepower yet it produced a game inferior to some of its predecessors. There’s no excuse there.

      3. I enjoyed it except for the sullen, club rat, hair gel emo ad total conversion of Dante from the crazy rocker mthrfkr I always knew. 8 or 9 if I had to score it, but took me awhile to give it a shot. Regardless of the familiar sh*t talk still being there, losing old school Dante was akin to replacing Master Chief for me (esp after loving 1 and 3 so much). Worth every penny being on sale so much recently and with the ablility to play as old Dante again – which really helped my enjoyment. Really good game imo.

        1. It really was not. It made Dante far more than a one dimensional character. It made him into a journey. Ended so different than what it started as…. and left room to continue his journey to the Dante we knew. That actually made it better.

        1. He didn’t say anything stupid, he simply had an opinion that was different than yours. An obvious overreaction to an opinion.

    2. Yet, I remember him back in the day he said he was happy that DmC failed but didn’t fail hard enough that it damages the DMC brand. He wanted to pick it up.

      Nowadays he is just being polite because he got to make the game while Ninja Theory didn’t. He doesn’t want bad blood and neither should he.

      1. Yet FACTUALLY he and Capcom were the ones pushing Ninja Theory to make DmC as different as possible, while Ninja Theory wanted to actually make a traditional DMC….Well that and the FACT that he and the rest of the DMC team were the ones who actually did the combat of DmC, Ninja Theory only wrote the story and designed the characters…Which is pretty obvious considering Ninja Theory combat is deep as a pimple like ALL of the combat in Enslaved which is FACTUALLY the drizzling sh*ts…..

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