Here Are The First Details For The New Doom Game, Straight From QuakeCon 2014

During this year’s QuakeCon 2014, Bethesda revealed the first details for id Software’s upcoming Doom game that will be powered by id Tech 6. According to Marty Stratton, this new game will be called Doom and not Doom 4. In short, Marty confirmed that this will be some kind of a reboot of the franchise.

“Everyone at Id is excited to finally show you what in the hell do *you* need to be told about the heritage and legacy of DOOM?” said Marty and continued:

“Doom is an origin game, about fast, FAST paced combat. It’s about amazing guns and blood and gore and gibs. It’s the Doom game that we want to make and what you want to play.”

This means that Doom – contrary to Doom 3 – will feature lots of enemies on screen with lots of gore and gibs. Which is good because… this is Doom.

Ironically, this is the second reboot of the franchise. Guess Doom 3 did not pay off after all.

According to Marty, the game’s demons will be crazy and they are described as unbelievable mechanical demons built through corrupt UAC experiments.

Each of the demons is designed to create a unique combat experience.

As you’d expect, the game will feature lots of guns. Doom will sport both conventional and futuristic guns. Oh, and there will be some ‘BIG’ guns.

Marty claimed that Doom will be a fast-paced games and that players won’t have – and want – to sit behind a barrel and wait for their health to regenerate. So no, there won’t be any health regeneration system in Doom. Oh, and there will be a lot of strafing.

Troy Swanson – who was present at Quakecon – claimed that Bethesda had a demo unit up and running. So yes, Doom is a thing and was showcased at QuakeCon 2014. Whether someone will manage to leak some footage from it is still unknown.

In addition, the art style of this new Doom game – or at least the demo that is being shown running on PC – is a lot like Doom 3 as there is blood on the floors, and particle effects everywhere.

What also surprised was the fact that there will be major body dismemberment. During the demo, the Doom guy ‘ripped the arm off of a dead corpse so that he could use the hand for biometric scanning.’ During another scene, a shotgun blast ‘blew a demon in two, after first blowing off his head.’ Players will also be able to cut right through demons.

Melee combat returns and there will be some close encounters as the game features a karate mechanic. Ironically, it seems that id Software was inspired by Brutal Doom as there will be some sort of fatalities in this new Doom title. Furthermore – and during the demo – there was a scene with tons of demons in a battle, during which the Doom guy was switching between plasma rifle and shogun depending on the range of enemy.

Marty also claimed that id Software targets 1080p + 60fps on both current-gen consoles.

63 thoughts on “Here Are The First Details For The New Doom Game, Straight From QuakeCon 2014”

  1. “Marty also claimed that Doom will run at 1080p + 60fps on both current-gen consoles.”

    ok so gameplay first!!

    I better not see iron sights and sprint.

    1. They “target” 1080 + 60fps, don’t mean they’re going to get it, though I don’t see a problem, it’s just a corridor shooter in the end,

    2. Shadow Warrior had iron sights for long-range shooting but the hip-fire was just as accurate. Hopefully, they do that.

      1. No it wasnt, equip the smg that have laser sights aim to a wall then use iron sights, you will see that while using ironsights the laser dot is 100% stable, i think wolfenstein did better.

          1. like i said the laser pointer has no sway while aiming down the sights, i am not talking about firing, i am talking about the laser pointer not shaking while aiming dowh the sights.

            But what should i have used instead? the shotgun? the flame thrower? the rocket launcher? Or the revolvier, the revolver works the same in all games it fires slow but accurately still it was pretty crappy in that game, or the crossbow? does the crossbow even have “Recoil”??

    3. Well,

      Since we’ve heard nothing about this so-called “id Tech 6” Engine before, I’m inclined to believe it’s just id Tech 5 updated for New-Gen Consoles, which means it’s quite likely still Carmack’s Coding, meaning regardless of how shitty the Games actually running on the Engine are (read: RAGE), the Engine itself is still an amazingly well optimized piece of Technology (in theory at least), allowing for high-end Graphics around the level of the ones in the PS3/X360 Battlefield 4, regardless of the Hardware’s extensive limitations.

      Obviously it goes without saying that regardless it won’t hold much of a candle to the New-Gen/PC Version, but it won’t be shoddy Dark Souls level Graphics either.

      But yes, that aside, it’s relieving to assume that they’re focusing on “True Doom” Gameplay, instead of making a Doom 3 Reboot-Sequel thing. Unfortunately, it’s still ZeniMax-Bethesda……. :I

      1. Carmack is gone they just use his engine, what about evil within? do those japanese in tokyo also work with carmack? Wolfenstein looked fine, gameplays first then graphics.

      2. Since “we”… stop. Again with that. Quite a few people are already aware of id Tech 6 since a long time. From Wikipedia:

        Preliminary information given by John Carmack about this engine, which is still in early phases of development, tend to show that id Software is looking toward a direction where ray tracing and classic raster graphics would be mixed. However, he also explained during QuakeCon 08, the hardware that is capable of id Tech 6 did not yet exist.

        In July 2011, he explained that id Software is beginning research for the development of id Tech 6.

        1. “Preliminary information” – stop. Remember the “preliminary information” we had about id Tech 5? Look at how that turned out.

          Besides, the last time this thing was (vaguely) mentioned was precisely 3 years ago (give or take a few days). Back when Carmack was still working with id Software on it, rather than with the OCR Team on Occulus Rift. Things (read: goals) change with time. It’s quite likely the Engine has changed a lot internally over the years.

          1. Change isn’t necessarily bad. Point is, id tech 6’s existence is nothing new. What becomes of that eventually, you’d have to wait and find out.

      3. PS4/XB1 can utilise more memory so if Rage was designws for them it would looks much better. The PC version does look better than the PS3/Xb360 version but wasn’t really made for PC and even the Megatextures where limited even though you could unlock 8k/16k sizes.

        Carmack admitted the PC version of Rage wasn’t handled well and he apologies for it at QuakeCon(the patch fixed it by adding CUDA transcoding). The PC version could have shipped with much, much higher Megatexture but would have been a massive download, as if 20GB wasn’t enough at the time, people complained about it..

        1. Yeah, id Tech 5 as a whole seems to have bad compression, Wolfy is 50 Gigs FFS. Hopefully it’s one of those things id Tech 6 fixes.

          RAGE was just disappointing because id Software was considered to be one of the last “PC Studios” & then they come out with all this bullshit about the Multiplayer & the dumb choices they made, & they followed that up with a horrible PC Port of RAGE, which was the last thing anyone would have expected from id Software of all people.

          Apologies go a long way, but now I’d really just like to see them NOT screw up the DOOM Reboot, even though unfortunately it’s most likely they will, let’s give them a chance to fail first, anyway 😉

          It wasn’t only the Graphics that killed RAGE though. People had this idea that RAGE was going to be an Open World FPS-RPG thing (i.e. Fallout: RAGE), & when it turned out to be a shoddy Linear Shooter with bad AI (which was another thing I’d never have expected from id Software tbh), everyone threw a fit.

          1. We know why Rage was like that now, Carmack said at QuakeCon and that honestly is probably gone now with him not being there to properly explain. Epic with the new Unreal Tournament has also come clean, though it took them far longer, I suspect Unreal Tournament on the PC only for free is some sort of piece making with the PC community along with CliffB making a F2P PC only game and Epic’s Fortnite being PC only as well.

            If Crytek get past there problems they need to do something similar for the PC community.

          2. Cliffy’s won’t be PC-Exclusive for long, even if it starts that way. I don’t trust him to have changed his views on how all “PC Gamers are thieves & pirates.” Which he’s yet to apologize for, unlike others. That, & I don’t trust his definition of “F2P” either.

            Epic’s new UT will either be their saving grace on PC, or their downfall. If they dumb it down to make it look friendlier they’ll just infuriate everyone. If they just take the core of UT2K4 & update it with new Maps/Game Modes etc, they’ll be fine. I just hope they don’t decide to Console Port until LONG after Launch.

            Crytek as I’ve said before needs to downsize & refocus. They could easily get themselves a nice injection of resources by doing a Crysis HD Port to PC/PS4/X1 (Crysis/Warhead still looks great, but it does look dated these days without Mods), & then make a new proper Crysis Game that returns to the Series’ Roots, & doesn’t feature annoyingly stupid Aliens.

            But yeah, agreed.

    4. You could actually sprint as early as Wolfenstein 3D. It’s just that most people probably played those games with auto-sprint turned on since there wasn’t much reason to ever move at normal speed.

    5. Who cares about the consoles? The crowd booed the consoles when Doom got announced for them.

      All that matters is they keep the classic gameplay. RIP AND TEAR.

    6. I know this is an old article, comment AND game series, but I honestly don’t understand why anyone has issue with shooters having Aim down sights and sprint. Surely if YOU were using an assault rifle and were fighting against enemies in real life you wouldn’t just hip fire and walk everywhere?

      So now games give us this accurate to reality mechanic why is it a problem?

      I’m a gamer of 20 years+ and I played the OG Doom but now I think a developer has made a GLARING mistake if their shooter has no ADS and DEFINITELY no sprint to the extent it makes me not want to play it.

    1. Probably nothing but New-Gen Console Support, since IIRC Carmack stated id Tech 5 was “Next-Gen” Ready back when they were still doing RAGE. If there was anything major added to it they’d be showcasing it a lot more than “oh btw, we added a 6 at the end.”

      Then again, RAGE had some of the shittiest Textures in PS3/X360 Era History, so yeah…….

      1. id Tech 5 and next-gen ready in the same sentence. Hold on while I look out my window. I gotta check for flying pigs.

          1. I think he was referring more towards RAGE, rather than the “Under-the-Hood” Technologies of the id Tech 5 Engine itself. Based on just RAGE alone, without taking into account the actual technologies of iT5, it would be easy for anyone to assume iT5 is anything but ready for the PS4/X1.

      2. You also have to keep in mind that RAGE ran at 60fps on both last gen consoles while not looking as crappy as COD. but what I meant to say if the new idtech 6 will introduce global GI and dynamic lighting ( things that were cut off from it5)

      3. To be more accurate, RAGE had the BEST textures but at a shitty resolution. At first. After a patch they added some kind of noise to every texture in order to ‘fake’ a higher res. It was an attempt to decrease the dithering artifacts (a stark line between two shades of similar colors), but it really made the game look a lot worse.

        1. IMO the idea behind MegaTextures was/is to be respected, but the actual application of it in RAGE was an EPIC FAIL of Legendary Proportions. Also the PC Port & Multiplayer that failed in so many things, it’s appalling to think it came from the same Studio that defined Modern Internet-based Multiplayer Gaming…

          Plus yeah, Shitty Resolution + Shittier Compression. Hopefully all these anchors get fixed with id Tech 6, because even Wolfy was badly compressed tbh.

          1. Well, it’s out of their hands. Carmack and id showed us a future where games will have truly unlimited potential for ultra-realistic graphics, but that won’t happen if AMD and Nvidia don’t get on board and optimize their hardware for texture streaming and OpenGL rather than shaders and DirectX.

            Nvidia and AMD haven’t innovated in years. They’re still using the same ‘stream processing’ tech from pioneered in the early 2000’s. Modern graphics cards are simply giant versions of the old 8800.

            Shaders can look great, but there are severe limitations when it comes to creating realistic imagery. id’s Tech 5 breaks through that limitation with a combination of development tools for artists and support for all the other bells and whistles that the DX api enables.

            id Tech is a beautiful thing that’s ahead of its time, hobbled by a slow-to-change industry.

          2. Year 2000…. Ah Voodoo, I miss you so 🙁

            More on-topic: Maybe once we hit Moore’s Law & they can’t shrink die sizes any more we’ll finally see some R&D Budgets pumped into real change, who knows.

    2. From Wiki:

      “Preliminary information given by John Carmack about this engine, which
      is still in early phases of development, tend to show that id Software
      is looking toward a direction where ray tracing and classic raster
      graphics would be mixed. However, he also explained during QuakeCon 08,
      the hardware that is capable of id Tech 6 did not yet exist.”

        1. Yeah, I’m really interested to see how the engine turns out eventually. Doom is a perfect game to showcase it.

  2. Everything sounds really enticing! Let’s hope its not a bunch of BS!
    BTW, what to expect from this new “iD Tech 6”? My guess is, its a hybrid of iD Tech 4 & 5….

    1. Well Carmack was working on id Tech 6 before he left for Oculus VR. I just hope current team that finished id Tech 6 fixed all the issues that plagued id Tech 5. Things like texture pop-in and low textures up close, fix some of the screen space reflections artifacts, finally add SLI support & unlock the frame rate for high end users.

  3. Zero faith in nu-id or Bethesda. A presentation/vertical slice means nothing. Remember the 2011 Infinite demonstration? The game was balls compared to it. Bethesda’s smart for making the launch exclusively for Texas neckbeards. Of course they’ll love it. “Old-Skool, FTW!”

  4. “powered by id Tech 6”
    oh good, no id Tech shit #5. i hope they drop that ultra low quality MEGAtextures with 1TB size

      1. The patch and 8k/16k tweak made it look better but it’s a limiation of the tech with such low amounts of VRAM. The tech will be amazing in the future when cards get more VRAM, no tiling and repeating textures, which is the great for texture artists because they hate tiling textures and reusing them to save on VRAM.

    1. If it’s using mega texture then id Tech 6 won’t look any better in regard to that. The sort of addressed it a bit with a detail map as you get close as I remember but apart from using the 8k tweak or having insane amounts of VRAM there is nothing they can do about it. To be honest, tiled texture look far worse.

  5. There is no logic behind the revealed not revealed thing they are doing. Why hide the game and describe it with words. Why game developers behave so stupid lately?

    1. It should. Different Dev teams. Kinda like the good side of UBI soft who does the far cry games vs the side that does AC/Watch dogs…

    2. Lucky for me….Wolfenstein:TNO ran flawless for me maxed out + custom config for max graphics fidelity possible!

  6. “A demon just ripped the player’s arms off and beat him to death with them. The room is breaking out into a standing ovation.”

    — PC Gamer tweet

    F*ck the fags and haters, Doom is back.

  7. Yes! Dismemberment! I think that’s the one thing that keeps me coming back to Left 4 Dead 2 over and over again. It’s just so satisfying to shoot off parts of things.

  8. One eye smiling, but one eye definitely in tears… Doom 3 is a non plus ultra in almost every sense, but wasn’t shiny enough to make the profit they wanted… now here we are with a possible yaw-dropping sequel/rebirth of original doom experience, but with a huge risk of failure, since the aim is to make a profitable game hence the decision to focus on herds of enemies(doubt it) and fast paced (doubt it) action with lots of gore and blood. There are infinite examples on how to fuck this up and use classic titles for money farming…

  9. Can a fast-paced FPS be done in consoles without resorting to auto aim and huge hitboxes and using a controller?

  10. Everything looks close-to or on-track for a good DOOM game! Hope the final product delivers on all those claims.
    One thing, its so awesome to have no regenerative health and fast gory action….just love it!
    Now please release the demo video to the public, I wanna see it for myself!!!

  11. Now to find a way to immortalize this post until the end of time…. Oh what am I saying, it’s the Internet.

    Unfortunately I’m the same as Dakan, I’ve played id Software’s ’90s Library to death. I barely launch Q3 twice a month anymore.

    I’d kill for a REAL new Doom Game, though I’d kill even more for a Q3 HD Remake 🙁

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