Hellbound, ’90s-inspired first-person shooter, will release in 2019, gets Kickstarter campaign

Saibot Studios has announced that Hellbound, its ridiculously violent ‘90s-inspired first-person shooter will release in 2019. A free Survival Mode teasing the potential of a full campaign is available today on Steam for those who want to get a taste of the slaughter.

Hellbound is described as a ‘90s FPS, 20 years later with old-school gameplay, and new-school quality, powered by Unreal Engine 4. In the Survival Mode available today for free, Hellgore smashes and blasts monsters in a wave-based arena, reveling in chaos as heavy metal and industrial music chugs in the background. Every wave summons hordes of enemies to cleave through.

Five weapons round out Hellgore’s arsenal in Survival Mode, with more to come through frequent updates. The Headcrusher, Simple Shotgun, Triple Shotgun, Indolora (remember Ol’ Painless from Predator?), and Rocket Launcher are his implements of destruction as he takes on the soldiers of Hell. Power-ups like Hell Damage, Hell Speed, and Hell Skin increase your attack power, speed, and explosive resistance respectively.

If Kickstarter funding goals are met, Survival Mode becomes just a teaser for the single-player campaign Saibot Studios wants to create. Even more weapons, enemies, power-ups, and Hellgore’s full story are on the way if Hellbound accrues $100,000. Multiplayer modes including co-op and death matches can become a reality.

Tobias Rusjan, founder of Saibot Studios, said:

“Classic ‘90s first-person shooters were my favorite games growing up and they introduced me to video game development. I want to share that love by taking those ideas and dialing them up to 11 in the 21s century.”

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email