Hatred – New Isometric Shooter Announced, Coming Q2 2015, Debut Gameplay Trailer

Destructive Creation announced today Hatred; an isometric shooter with a disturbing atmosphere of masskilling, where player takes the role of a cold blood Antagonist, who is filled with hate against humanity. Moreover, the company released the first screenshots and the debut gameplay trailer for it.

In Hatred, players wander the outskirts of New York State, seeking for victims on seven free-roam levels. Contrary to other titles, in Hatred you are not the hero; you are the villain.

In Hatred you will fight against law enforcement and take a journey into the Antagonist’s hateful mind. You will gather equipment of the dead ‘human shields’, to spread armageddon in the society, destroy everything on your way of hunt and fight back when it’s disturbed.

Hatred is currently planned for a Q2 2015 release on the PC.

Enjoy!

Hatred_CarHatred_MassacreHatred_OutsideHatred_Police_OfficeHatred_StoreHatred_Street

37 thoughts on “Hatred – New Isometric Shooter Announced, Coming Q2 2015, Debut Gameplay Trailer”

  1. Most commen misconception is with the games in top-angled perspective views taken as isometric. This game is also in perspective view.

        1. I’m showing that the game is not isometric as the title states. If it was isometric all the tables would have been the same size, regardless of the distance from the camera.

          1. ah ok, got it
            i don’t think it’s isometric, it’s most likely third person but i hope you can play it using any camera position or that it has some sort of a “record” mode so you can view your slaughter afterwards from any angle and at any speed.

          2. I haven’t heard of something like this. All isometric projections have a sense of depth from what I’ve seen, because the idea is to portray 3D graphics on a 2D plane if I’m not mistaken. And this game fits that description. Do you have a source for the “same size” claim?

          3. Aright, now I see what you mean by “same size”. I guess the difference between true isometric and dimetric perspective is more of an engineering thing. But in game development, even dimetric/trimetric perspective is considered as isometric and the engineering technicalities are ignored for the sake of simplicity. But you’re right in the strictest sense of the term “isometric”. Just that the video game industry doesn’t use it in the same manner

  2. From the picture I though this would be a cool post apocalyptic zombie survival or something.. turn based strategy? When I realized what it actually is, I lost all interest.

  3. Read the details and then watched the trailer. It’s the first Postal game with much improved graphics essentially. Postal had multiplayer though.

  4. LOL….I like the developer’s “We don’t give a f***” attitude. It’s like if Postal took itself too seriously.

    And it’s funny seeing comments on Youtube from people with GTA 5 avatars saying “this is just too much! Whoever would play this is a psychopath!” Hypocrites…it’s just a game.

    1. when I first saw the trailer I thought oh no its another zombie game.
      you couldnt even recognize what the hell are those tiny pixels if it didnt show those finishes
      but if it actually was zombie game everybody would be ok with it -_-

  5. actually i think this game is doing what no other game has done before, making murder feel sick and making the player question killing and be disgusted by the act. I think it looks great and i hope it gets released. As for the violence overall, why is one game’s violence ok and another one’s not ? I hate double standards and hypocritical gamers

    1. actually i think this game is doing what no other game has done before,
      making murder feel sick and making the player question killing and be
      disgusted by the act.

      *cough**cough*Spec Ops:The Line*cough**cough*

      As for the violence overall, why is one game’s violence ok and another
      one’s not ? I hate double standards and hypocritical gamers

      I’m diving through some articles, threads, and news and, I don’t know why, some comments. People seems to be trying to justify violence in the other mediums because of context (history, plot, setting, etc). The problem in this case is the inherent nature of the games: the player. Thus Giving the player control of a mass murderer without a context behind it, it’s making people crazy.

      1. i have spec ops the line installed since it was released, i played about 1 hour and i felt the gameplay was too generic to invest more time in it back then. I read about it and what it does well but never got around finishing it.
        So i’m not saying it hasn;t been done before just that this game seems to come at a time this gender inclusion/political correctness debate is peaking in gaming and stirred up more sentiments in more people spec ops did. I am glad this is coming out, i remember postal 1 and carma 1 controversies and how i was posting on forums and emailing running with scissors and stainless to show my support.

        1. You aren’t wrong, the gameplay aspect is what puts people off from Spec Ops:The Line, and most people can/do miss the critique because of it. Same can be applied to Far Cry 3 AND I believe that the same will be applied for this game too, because the gameplay itself is generic, the little know plot feels childish, thus the focus in the brutal and violent aspect of the game drawing attention. Leaving behind this bs discussion, the idea of this game is kinda of shallow if you analyze it, but people still not learned that .we’ve already passed the “videogames=violence”.

          1. well the devs addressed this point exactly in the polygon interview,
            The answer is simple really. We wanted to create something contrary to prevailing standards of forcing games to be more polite or nice than they really are or even should be.

            “Yes, putting things simply, we are developing a game about killing people. But what’s more important is the fact that we are honest in our approach. Our game doesn’t pretend to be anything else than what it is and we don’t add to it any fake philosophy.

            “In fact, when you think deeper about it, there are many other games out there, where you can do exactly the same things that the antagonist will do in our project. The only difference is that in Hatred gameplay will focus on those things. I also do believe that we’re pretty straight forward about this on our official website. Plus hey, you’ve got to remember that Postal was first and still is the king of the genre. ;)”

          2. i dunno how generic far cry 3 is, shooting people is generic but in that aspect i think far cry 3 has a high standard of gun play tactics and emergent gameplay.

          3. You got me wrong (although to be fair, I express myself bad sometimes), when I’ve mentioned FC3 was because of the mix between the gameplay and critique, have you ever read the “people don’t get it” from the writer of FC3? The same thing that the guy said it was criticizing, is embraced in the core gameplay of the game, which makes the whole discussion feels generic and pretentiousness at best.

            Also, I wouldn’t call FC3 a high standard in emergent gameplay either, it’s a fine sandbox, and that’s all.

          4. i still don;t really understand what you are trying to say about far cry 3. Actually i am not really in the know about community reactions to far cry 3, i liked it but did not spent time reading about it.
            They are not criticizing they just don’t want to feel pretentious and have to justify the killing and trying to take a stand against hypocrisy in gaming. I think he explained himself really well in the interview, dis you read it yet ?

  6. Maybe it’s just me, but i found quite a bit of humor in that trailer. It’s like a terrible clichéd grindhouse flick in video game form. It’s so bad… i can’t help but laugh as it’s just so comically edgy to the max.

    Some of the destructibility looks nice, gameplay looks on par with most of those isometric zombie shooters.

  7. Oh the same site that employs Arthur Gies…the guy who complained about sexual objectification in Bayonetta 2 but has a Suicide Girls account.

  8. Reminds me of “Soldier of Fortune” which was visceral blood letting at it’s best.
    I love the guns to the head scenes in this trailer. Epic if you ask me.
    Bring it on.

  9. Success arises from something unique that has never been done before. And i dont think this has been (except Postal 2 but that was satirical comedy). This game is going to be awesome! and the character looks like Lobo from Injustice!!

  10. Polygon says :The worst trailer of the yea, it was met with genuine revulsion bla bla, but then at the end of the article : Polygon has sent the developers a request for interview..

    They expect an interview after trashing the game? i can already see the score they will give – 1/10.

    But afterall they have that disclaimer down there saying it’s authors opinion and not Polygon’s lol!

  11. I don’t care about the theme. Hatred feels like a fine top-down shooter to me and I can’t wait to see more information about the game.

Leave a Reply

Your email address will not be published. Required fields are marked *