Halo feature

Halo: Combat Evolved SPV3.2 mod released, features improved graphics, gameplay and new missions

Back in 2017, we informed you about Halo Custom Edition SPV3.1; a total overhaul mod for the first Halo game on the PC. And today, we are happy to report that, after two whole years, its development team has released a brand new version of it.

Halo: Combat Evolved SPV3.2 comes with improved graphics as it adds support for per-object Motion Blur, animation interpolations in order to smooth out the 30fps animations when playing at higher framerates, Volumetric Lighting and support for MXAO.

As we’ve already reported, SPV3 is not just a graphics overhaul mod as it comes with new weapons, enemies, vehicles, areas to explore and levels, as well as easter eggs and skulls which add new twists onto the gameplay.

Furthermore, and as the team noted, Halo Combat Evolved SPV3.2 brings numerous updates to all 11 prior missions to SPV3, plus 6 new missions to the game.

In other words, this is a must-have mods for all Halo PC fans out there and we strongly suggest downloading it right now.

Below you can find its official release trailer, as well as a video comparison between the game’s original/vanilla 2001 version and the modded 2019 version, and a video showcasing some of the visual improvements that have been implemented in SPV3.2.

Enjoy!

SPV3.2 Release Trailer! Available July 6th!

Halo CE | Original vs SPV3.2 Mod Graphics Comparison

Halo SPV3.2 Overview Part 1 (NEW LEVELS & LAUNCHER SETTINGS)

15 thoughts on “Halo: Combat Evolved SPV3.2 mod released, features improved graphics, gameplay and new missions”

    1. Totally, it is impressive for sure!

      [ side jack ] This mod makes me wonder though… where the heck is the God damn Master Chief Collection for PC!? I am in the insider program and I have not heard anything 🙁 , I thought it be out in July?

      Halo hunger intensifying! LOL 🙂

      1. At this point i think i will play the unnoficial Halo 3 campaign (the problem is finding it on the net).

    1. I found this to be the case when I played this a few months back. Impressive stuff graphically, for a mod, but I always found the lighting either too moody and dark or too colorful and saturated.

      1. With IDM, it’s now … about 500kb/s *sigh*
        But thanks for the help. It IS an improvement 🙂

Leave a Reply

Your email address will not be published. Required fields are marked *