Half Life 2: Episode 3 in Unreal Engine 4 cancelled, new Source-powered fan game under development

Back in August, we informed you about a prototype version of a fan Half Life 2: Episode 3 game in Unreal Engine 4. Created by Trebla Freeman, this prototype featured a simple map map and a working gravity gun. And as we suspected, this Half Life 2 Unreal Engine 4 fan game is too much for a single guy. As such, this project may never see the light of day.

Trebla Freeman also revealed that a team of fans is working on a Half Life 2: Episode 3 fan game. This new fan game will be using the Source Engine, and its team aims to release it in approximately four months. In other words, we’re looking at a 2018 release.

It remains to be seen whether this team will be able to complete and release it. We don’t have any screenshots or videos from it, so there is nothing more to add at this point.

For what it’s worth, the only Half Life 2: Episode 3 fan game we currently have is this one. Tiger Team is basically a mod for Half-Life 2. This mod is part of the Epistle 3 game jam, and is based on Marc Laidlaw’s Half-Life 2: Episode 3 leaked script.

Trebla Freeman has also released another video for his Unreal Engine 4-powered prototype of Half-Life 2: Episode 3. As said, this project may never see the light of day. Still, it’s pretty cool witnessing some of the new features that were added to it.

Enjoy!

▼[UE4] Half-Life 2 Prototype 2.0

7 thoughts on “Half Life 2: Episode 3 in Unreal Engine 4 cancelled, new Source-powered fan game under development”

    1. Meh, even if i had a tiny fraction of that I’d use it to finish off some Anime that never got endings..

  1. modders abandon overambitious project only to sign up for next overambitious project right away.

    imagine
    my
    shock

  2. imo Valve missed 4 opportunities to deliver HL2 Ep3. One was to feature their new engine, another was to push their Steam OS, another was to push VR, another was the new consoles where it could run decently.

    Really the biggest thing Valve could do to push their Steam OS is to release HL2 Ep3 using only the Steam OS. Right now Developers mostly don’t think it’s worth the effort to use Linux because the installed base is small. I imagine that would multiply many times over if that game came along though for Steam OS. Right now it’s a Catch 22. Developers don’t support Linux because the installed base is too low and the installed base is too low because Developers don’t support it.

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