Half Dead 2 gets a real-time ray tracing tech demo that you can download right, works on older GPUs

Room710Games has released a real-time ray tracing tech demo for its upcoming game, Half Dead 2. The team is currently using ray tracing for the game’s reflections, meaning that you can see clean and correct reflections of environment and moving objects, and even your own face reflections in the floor.

What’s really cool here too is that this tech demo is not exclusive to the RTX series, meaning that owners of older GPUs – like the GTX980Ti or the GTX1080Ti – can run it. Moreover, the team claims that the performance is great and fast, even to older GPU models.

Truth be told, this tech-demo only features one room, the main player and an enemy (or NPC… or whatever that thing actually is). It also features average visuals (that are obviously enhanced by the ray tracing reflections). Still, and since there aren’t a lot of real-time ray tracing demos out there, this is something to run on your system and see for yourselves what ray tracing reflections are all about.

Those interested can download this ray tracing tech demo from here, and below you can find a video showcasing it.

Half Dead 2 will enter its Early Access phase in Q4 2018!

HALF DEAD 2 Ray Tracing Tech Demo 4K 60FPS

11 thoughts on “Half Dead 2 gets a real-time ray tracing tech demo that you can download right, works on older GPUs”

    1. Ray tracing doesn’t automatically make graphics good. Models can still be blocky, textures can be pixelated and animations can have way too few keyframes.
      Even the ray tracing technology itself can be restricted. For example only reflections may be ray traced, while global illumination doesn’t use RT at all.

    2. Star Wars probably use RTX effects for everything (GI, AO, shadows etc.), while here we can only see RTX reflections.

  1. To me, it just looks like duplicate geometry on the reflections, mirroring the characters and such. I didn’t see any indication that it will real. I didn’t see any characters reflect on the blade for example.

    1. it could be ray tracing in theory but in practice if all the floor reflections were ray-traced it would never run on current hardware. it’s definitely duplicate geometry which leaves only the sword. maybe the sword reflections are ray-traced. maybe they’re just cubemaps though. all in all this seems like a hoax.

  2. Runs 100 fps plus/minus 5 fps on my Vega 64 liquid.
    At 3440 x 1440.

    Guessing RTX/Gimpworks 2.0 isn’t involved?

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